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Charcoal pile

157 bytes removed, 22:27, 6 September 2023
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Correct categories
[[CDB|Main]] / [[Skills]] / [[Coal-making]] / '''{{PAGENAME}}'''
 
{{ItemBox
|name={{PAGENAME}}
|passive=[[log]] (24 kg)
|group=Pile
|materials=* 2x 1x [[kindling]]
* 1x [[log]] (24 kg to start)
* 20x [[log]]s (17 kg each to continue)
* 2x [[pile of dirt]]
|result=*'''{{PAGENAME}}''' (0.10 kg)
|skill=Coal-making}}
== Description ==
''A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal.''
'''Charcoal pile''' is a large structure made from [[log]]s and [[pile of dirt|dirt]] and lit up with a [[kindling]]. When it burns, it slowly creates [[charcoal]], [[tar]] , and [[ash]]. They are mainly used to create charcoal in order to make [[steel lump]]s.
== Creating ==
* The [[quality]] of the kindling affects the chance of creating a charcoal pile.
* The maximum quality of a coal pile is limited by the average quality of the raw materials. The [[coal-making]] skill , however , affects how much each added ingredients ingredient actually add adds to the piles pile's quality.* It uses 1 kindling and 1 log to create. Using combined kindling will use the entire combined amount.* Piles cannot be created or continued inside a [[House (general)|house]] and cannot be improved.
== Usage ==
* Once lit, the pile will produce charcoal, tar, and ash of the initial quality of the pile. Production of these materials occurs whenever a decay tick increases the pile's damage. These products can then be removed at any time without harm to further production.
* The pile will burn for one to six real-life days until it reaches 100 damage. At this time, the pile will disappear and all remaining products will form an item pile on the ground.
* The higher the qualityof the pile, the higher the quality of its products and the longer the pile will burn and the , hence more products it will produceitems produced as well:
Battlepants' test for the approximation of pile quality and number of produce.
== Notes ==
* A single charcoal, ash, and tar is produced at each decay tick. Some tests have produced approximately 1/4 less ash than tar and coal.
* Wood type affects production:
** Cedarwood piles burn slower due to their decay tick mechanic, but produce the same amount as a non special wood type.
** Oakenwood piles produce more charcoal materials as they take less decay per tick and thus have more ticks.
** Walnut Piles give a 10% bonus on the quality of the items it produces.
** Other wood types have no effect on burn time or charcoal production.
* The last log added determines the wood type of the pile. So you could add 20 pine logs, but have the final one added be an oak log, and you would get an oak charcoal pile.
* Making 20 piles from discovery without sleep bonus will net around 24 Coal-making Skill.
* Per testing, decay of items produced by the charcoal pile are safe from decay for will start in approximately 2 to 3 days while still if left inside the active, producing pile. Removal of items and then placement back inside, however, may nullify this decay-free period.
* It is possible to create a rare charcoal pile. A rare pile will then burn slightly longer and has the ability to randomly produce a number of rare [[charcoal]], rare [[ash]], and rare [[tar]].
* Charcoal piles cannot be improved.
* All charcoal piles fully and completely occupy one tile and, despite wood type, visually appear the same.
 
[[Category:Structures]]
[[Category:Containers]]
[[Category:Babel/C]]
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