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Charcoal pile

124 bytes added, 22:27, 6 September 2023
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Correct categories
[[CDB|Main]] / [[Skills]] / [[Coal-making]] / '''{{PAGENAME}}'''
 
{{ItemBox
|name={{PAGENAME}}
|passive=[[log]] (24 kg)
|group=Pile
|materials=* 2x 1x [[kindling]]
* 1x [[log]] (24 kg to start)
* 20x [[log]]s (17 kg each to continue)
== Creating ==
* The [[quality]] of the kindling affects the chance of creating a charcoal pile.
* The maximum quality of a coal pile is limited by the average quality of the raw materials. The [[coal-making]] skill, however, affects how much each added ingredient actually adds to the piles pile's quality.
* It uses 1 kindling and 1 log to create.
* Piles cannot be created or continued inside a [[House (general)|house]] and cannot be improved.
== Usage ==
* Once lit, the pile will produce charcoal, tar, and ash of the initial quality of the pile. Production of these materials occurs whenever a decay tick increases the pile's damage. These products can then be removed at any time without harm to further production.
* The pile will burn for one to six real-life days until it reaches 100 damage. At this time, the pile will disappear and all remaining products will form an item pile on the ground.
* The higher the qualityof the pile, the higher the quality of its products and the longer the pile will burn and the , hence more products it will produceitems produced as well:
Battlepants' test for the approximation of pile quality and number of produce.
* The last log added determines the wood type of the pile.
* Making 20 piles from discovery without sleep bonus will net around 24 Coal-making Skill.
* Per testing, decay of items produced by the charcoal pile are safe from decay for will start in approximately 2 to 3 days while still if left inside the active, producing pile. Removal of items and then placement back inside, however, may nullify this decay-free period.
* It is possible to create a rare charcoal pile. A rare pile will then burn slightly longer and has the ability to randomly produce a number of rare [[charcoal]], rare [[ash]], and rare [[tar]].
* Charcoal piles cannot be improved.
[[Category:Structures]]* All charcoal piles fully and completely occupy one tile and, despite wood type, visually appear the same.  
[[Category:Containers]]
[[Category:Babel/C]]
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