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Charcoal pile

941 bytes added, 22:27, 6 September 2023
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[[CDB|Main]] / [[Skills]] / [[Coal-making]] / '''{{PAGENAME}}'''
 {{ItemItemBox
|name={{PAGENAME}}
|image=Charcoal pile.png
|active=[[kindling]] (1.50 kg)|passive=[[log]] (24.00 kg)|group=ContainersPile|materials=* 1x [[kindling]]* 1x [[log]] (see Usage24 kg to start)* 20x [[log]] s (17.00 kgeach to continue)* 2x [[pile of dirt]] (20.00 kg)
|result=*'''{{PAGENAME}}''' (0.10 kg)
|skill=Coal-making}}
== Description ==
''A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal.''
'''Charcoal pile''' is a large structure made from [[log]]s and [[pile of dirt|dirt]] and lit up with a [[kindling]]. When it burns, it slowly creates [[charcoal]], [[tar]] , and [[ash]]. They are mainly used to create charcoal in order to make [[steel lump]]s.
== Creating ==
* The [[quality]] of the kindling affects the chance of creating a charcoal pile.
* The log and dirt affect maximum quality of a coal pile is limited by the rate of increase in average quality of the pile when building, according to your raw materials. The [[coal-making]] skill. The quality level is not limited by skill, it is limited by however, affects how much each added ingredient actually adds to the pile's quality of the components added. A quality 20 pile will yield approximately 14 tar, charcoal and ash.* It uses 1 Kindling kindling and 1 Log log to create. Using combined kindling will use the entire combined amount.* Pile Piles cannot be created or continued inside a [[House (general)|house]]and cannot be improved.
== Usage ==
* After finishedfinishing the pile, light the pile it with your [[steel and flint]], with and a kindling in your inventory. The * Once lit, the pile will slowly damage and create produce charcoal, tar , and ashof the initial quality of the pile. Production of these materials occurs whenever a decay tick increases the pile's damage. These products can then be removed at any time without harm to further production. A * The pile will burn for one to two six real -life daysuntil it reaches 100 damage. At this time, accumulating the pile will disappear and all remaining products over timewill form an item pile on the ground. * The higher the qualityof the pile, the higher the quality of its products and the longer the pile will burn. The pile products can be removed at any time without harm to further production., hence more items produced as well:
Battlepants' test for the approximation of pile quality and number of produce. * 29.75ql birchpile produced 17 charcoals * 56.58ql birchpile produced 30 charcoals * 46.01ql walnutpile produced 25 charcoals * Light as soon as possible. Unlit piles will soon quickly start to take "invisible" damage till until lit, which is when the damage then becomes apparent. Products are then produced with the effective quality of the pile at the time of lighting.
== Notes ==
* A single charcoal, ash, and tar is produced at each decay tick.* Wood type affects production:** Cedarwood piles burn slowerdue to their decay tick mechanic, but produce the same amount as a non special wood type. ** Oakenwood piles burn slower produce more materials as they take less decay per tick and produce thus have more charcoalticks.** Walnut Piles give a 10% bonus on the quality of the items it produces. ** Other wood types appear to have no effect on burn time or charcoal production.* The last log added determines the wood type of the pile. So you could add 20 pine logs, but have the final one added be an oak log, and you would get an oak charcoal pile.* Ash decays fast, even inside the pile as it burns.* Making 31 20 piles from discovery without sleep bonus will net around 24 Coal-making Skill.* Per testing, decay of items produced by the charcoal pile will start in approximately 2 to 3 days if left inside the active, producing pile. Removal of items and then placement back inside, however, may nullify this decay-free period.* It is possible to get create a [[Rare item|rarity drumroll]] while continuing a [[rare charcoal pile]] which . A rare pile will then burn slightly longer and has the ability to randomly produce a random number of rare [[charcoal]], rare [[ash]] , and rare [[tar]].* Charcoal piles cannot be improved.* All charcoal piles fully and completely occupy one tile and, despite wood type, visually appear the same. 
[[Category:Structures]]
[[Category:Containers]]
[[Category:Babel/C]]
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