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Charcoal pile

5 bytes added, 12:33, 1 November 2014
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* Once lit the pile will produce charcoal, tar and ash of the initial quality of the pile whenever a decay tick increases its damage. The pile products can be removed at any time without harm to further production.
* The pile will burn for one to six real life days until it reaches 100 damage. At this time the pile will disappear and all remaining products will form an item pile on the ground.
* The higher the quality, the longer the pile will burn and the more products it will produce. :
* Battlepants' test for the approximation of pile quality and number of produce. *29.75ql birchpile produced 17 charcoals *56.58ql birchpile produced 30 charcoals *46.01ql walnutpile produced 25 charcoals
* Light as soon as possible. Unlit piles will soon start to take "invisible" damage till lit, which is when the damage becomes apparent. Products are then produced with the effective quality of the pile at the time of lighting.
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