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Cog

1,354 bytes added, 20:24, 31 May 2023
m
verified ships can not be hauled up ladders
[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''
{{itemitemBox
|name={{PAGENAME}}
|active=[[keel section]]
|passive=[[keel section]]
|group=Containers
|materials=* 4x [[keel section]]s* 300x [[hull plank]]s
* 10x [[belaying pin]]s
* 200x [[tenon]]s
* 400x [[peg]]s
* 8x [[thick rope]]s
* 1x [[stern]]
* 1x [[large square rig]]
* 2x [[keel section]]
* 1x [[rudder]]
* 60x [[deck board]]s* 50x [[tar]]s
* 2x [[oar]]s
* 4x [[mooring rope]]s|materialbreakdown=* 4x [[keel section]]s* 1x [[large mast]] * 1x [[square sail]] * 8x [[thick rope]]s* 8x [[cordage rope]]s * 4x [[mooring rope]]s* 50x [[tar]]* 4x [[iron ribbon]]s* 2x [[oar]]s* 311x [[hull plank]]s* 60x [[deck board]]s* 19x [[plank]]s* 210x [[tenon]]s* 4x [[large tackle]]s* 2x [[small tackle]]s* 10x [[belaying pin]]s* 1x [[shaft]]* 420x [[peg]]s* Total components: 1119
|result=*'''{{PAGENAME}}'''
|skill=ship building
|dyeamount=36488/10946
}}
== Description ==
''A sturdy one-masted merchant ship with a flat bottom.'' ([http://en.wikipedia.org/wiki/Cog_%28ship%29 Wikipedia Entry])
A medium difficulty ship, the cog requires fewer sails but more wooden materials than the [[corbita]] and is harder to create. One large advantage it has over the similarly -sized corbita is that the first second passenger to board is put into the [[crows crow's nest]], giving them a great view of the surrounding area.
You will need 22 [[Mind_logic|Mind Logic]] Cogs are great merchant ships as they are a large size, not difficult to be able build and as a result inexpensive to command itbuy. They are good for long journeys but are impractical for short hops, especially in light winds.
== Vessel details ==
*Requires 22 [[mind logic]] to be able to command it.*Passengers: 1 Captain captain + 8 crew.*Maximum speed: 3133.48 22 km/h (solo, with a [[gale]] in the back)*Maximum speed: 35(?) km/h (full crew)*Hold Capacity: ?? 29 large crates. see [[#Loadable Items]] and [[Container|volume#Useful Quantities]] units. Weight(kg) has no affect on thisfor more info. *The Hold's item count is limited to 100 in most cases, one exception is ?? raftsCreature Cage Capacity: 6*Minimum passable depth: 20 dirt. *Size: ~ 5 tiles by long and 2 tiles (?)wide*Height: 40 dirt from water level to deck(?)*819.84 kg of dye is required and ~ 170 dirt from waterlevel to paint a cog*can hold 67 rafts with 33*8 volume left, which is 50916 volume unitstop
==Notes==
*Ships with a [[quality]] of less than 10 cannot be commanded. **This includes ships whose [[damage]] percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).**Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.*The quality of each of the keel sections affects the chance of being created.*Ships cannot be hauled up ladders== Loadable Items ==''List is a work in progress.*[[Forge]]*[[Oven]]*[[Large crate]] - 29*[[Small crate]] - 51*[[Bulk storage bin]] - 3 ''Tested.*11 small rafts*1 large chest*2 forges == Useful Quantities ==*can fit 2 [[large cart|Large Carts]] with 4 [[creature cage|Creature Cages]].*cannot fit 1 wagon even when empty. == Non-loadable items ==See [[Load cargo]] for exhaustive list of loadable/non-loadable items by smallest vehicle type.
{{Infobox|Boat speeds are relative and depend greatly on weather conditions.}}
{{shiplist}}
[[Category:BoatsShips]]
[[Category:Containers]]
[[Category:Vehicles]]
[[Category:Travel]]
[[Category:Babel/C]]
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