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Combat rating

635 bytes removed, 21:41, 9 August 2010
== The system ==
When two players do battle, combat rating is used to decide how large a percentage chance each player has to miss hit their opponent. A miss is an attack that does not do any damage at all, essentially a "wasted" attack.
In order to determine how large a chance each player has, a formula Combat rating is used: Hit chance 1 = combat rating 1 divided by combat rating 1 + 2 multiplied by 100. As an example, we have two fighters fighting each other. Fighter 1 has a combat rating of 15, while Fighter 2 has a combat rating of 25value derived from many variablesTherefore, It can be affected by the hit chance of fighter 1 is: 15 / (15 + 25) * 100 = 37,5% The hit chance of fighter 2 is: 25 / (25 + 15) * 100 = 62,5% What's special to note is, that the two hit chances will always add up to 100%environment. That means that not only does a high combat rating make you hit more, i.e. do more damage, it also provides a form of defence!
== Acquiring combat rating ==
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