Combat rating

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Introduction

Combat rating is the system in wurm, which decides how often you miss and get missed in combat. It is a numerical value calculated from a variety of factors. A higher combat rating makes you hit your opponent more, while making your opponent hit you less.

The system

When two players do battle, combat rating is used to decide how large a percentage chance each player has to hit their opponent.

Combat rating is a value derived from many variables. It can be affected by the environment.

Acquiring combat rating

Every player in wurm and every creature has assigned a specific combat rating at all times. However, it is a large bundle of variables, not only determined by your skill, but also by your location and your kingdom population.

Confirmed variables to effect your combat rating:

Fighting skill. One of the basic ways of acquiring a high combat rating is, of course, to get a high fighting skill. Your fighting skill gives different combat rating depending on whether you are fighting an NPC creature, or you're fighting in PvP combat. When fighting versus other players in PvP, every bit of fighting skill yields a bit of extra combat rating.

Kingdom bonus. A wild-only feature, there are two steps to this kingdom bonus. If your kingdom has less than 20% of the server online, you receive and extra 1 combat rating (untested). If your kingdom constitutes less than 10% of the server population, you gain another point of combat rating, yielding a total of 2 extra (untested).


Suspected variables to effect your combat rating:

  • Flanking
  • Footing
  • Height advantage
  • Distance to target
  • High-faith bonuses from Magranon and Libila
  • Combat bonuses from being near an altar of your deity
  • Ruler bonus
  • Appointed assassin, executioner or avenger bonus
  • Champion bonus
  • Focus levels
  • Potions
  • Boats
  • Water
  • Horses and Carts

Other notes

Fighting subskill currently have no effect on combat rating. They may have other effects however. Due to the double-working nature of combat rating, getting more will not only make you hit more, but also get hit less.

It is believed that PVP and PVE use different formula. Neither of which have had substantial testing to know the inner workings.