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Creature cage

32 bytes removed, 22:21, 6 September 2023
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Correct categories
A creature cage is a device that can load a creature into a ship and take it cross-server. Not to be confused with the [[Creature transporter]].
== General Notes notes ==
*60 [[carpentry|Carpentry]] skill is required to create the cage and continue building it.
*23 [[body strength|Body strength]] is required to load the cage onto a ship/creature transporter.
*The quality of the plank and the nails is rumored to affect the creation chance, but this is not confirmed at this time. Needs testing.*Like all loaded containers, deed [[permissions ]] come into play.
== Operation ==
* To load (while leading animal): Right click cage -> Load creature.
* To unload (after unloading cage): Equip Activate [[Rope|rope]]/[[Halter rope|halter rope]] > Right click cage > Creature Open > Select Right click creature > Unload creature.
== Concerning venerable animals ==
When loading a venerable animal, the message ''"The venerable fat (animal name) is venerable, and may die if it crosses to another server"'' will show. This simply means if the animal has not been [[Animal_husbandry#Caring|cared for]] on the destination server, there is a very random, somewhat rare chance the animal could die as soon as it's unloaded.
 It is also rumored that using a rune of * To reduce this risk, use an [[Electrumelectrum]] could [[rune]]'s spell on the creature, which will reduce the creature's age of the animal, and might be attached to the cage just before crossing servers.
== Notes ==
* 1 creature per cage, no matter the size. * You cannot load pregnant, hurt, or equipped animals (ones with horse shoes/bridal bridle etc..).* You can only lead and load one animal at a time (the 'You are currently leading too many creatures' message shows this). It's currently unknown if this would be fixed.
* Max of 4 creature cages per tile.
* A caged animal damages the cage over time. A higher [[QL|quality]] cage receives less damage.
* You cannot repair or improve a cage if it's storing an animal.
* When a cage hits 80 damage, the animal will escape.
* A low QL cage can take 80 damage in under 48 hours.
* The cage can be pushed/pulled/rotated, with or without an animal.
* A rope/halter rope is needed to unload the animal from the cage.
* Only animals that are leadable (such as trolls) can be stored in the cage.* It's possible Note that some animals need to load cages + a wagon in a ship, but only if the wagon is loaded firstbe [[taming|tamed]] to be led.
* Animals with traits will keep them when crossing servers.
* Cages follow deed permissions when loading and unloading.* Venerable animals run a (small) risk that they might die (if not cared for) on the destination server as soon as they're unloaded. However, they can be cared for as soon you pass the server border, even when loaded.
* Unlike vehicles, a branded animal will '''''not''''' transfer their permissions when crossing servers.
* Can be hauled up and down ladders with or without creature loaded.
* When you open the creature cage with a loaded animal, the ql shown for the animal, depicts the age of the animal in Wurm months.
==Vehicle Load Capacityload capacity==
{| class=wikitable |
! width=90 | Vehicle !! Quantity
* [[Creature transporter]]
[[Category:Structures]]
[[Category:Containers]]
[[Category:Storage]]
[[Category:Babel/C]]
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