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Creature cage

274 bytes added, 22:21, 6 September 2023
m
Correct categories
== Operation ==
* To load (while leading animal): Right click cage -> Load creature.
* To unload (after unloading cage): Equip Activate [[Rope|rope]]/[[Halter rope|halter rope]] > Right click cage > Creature Open > Select Right click creature > Unload creature.
== Concerning venerable animals ==
== Notes ==
* 1 creature per cage, no matter the size.
* You cannot load pregnant, hurt, or equipped animals (ones with horse shoes/bridle etc..).
* You can only lead and load one animal at a time.
* You cannot repair or improve a cage if it's storing an animal.
* When a cage hits 80 damage, the animal will escape.
* A low QL cage can take 80 damage in under 48 hours.
* The cage can be pushed/pulled/rotated, with or without an animal.
* A rope/halter rope is needed to unload the animal from the cage.
* Only animals that are leadable can be stored in the cage. Note that some animals need to be [[taming|tamed]] to be led.
* It's possible to load cages + a wagon in a ship, but only if the wagon is loaded first.
* Animals with traits will keep them when crossing servers.
* Venerable animals run a (small) risk that they might die (if not cared for) on the destination server as soon as they're unloaded. However, they can be cared for as soon you pass the server border, even when loaded.
* Unlike vehicles, a branded animal will '''''not''''' transfer their permissions when crossing servers.
* Can be hauled up and down ladders with or without creature loaded.
* When you open the creature cage with a loaded animal, the ql shown for the animal, depicts the age of the animal in Wurm months.
==Vehicle load capacity==
* [[Creature transporter]]
[[Category:Structures]]
[[Category:Containers]]
[[Category:Storage]]
[[Category:Babel/C]]
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