Changes

Jump to navigation Jump to search

Damage

178 bytes added, 18:03, 7 August 2023
m
Breadcrumbs / Category
[[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''
 
==Description==
'''Damage''' is used to illustrate the concepts of wear-and-tear on [[item]]s.
==Decay==
'''Decay''' is the process of accumulating damage over time. The decay rate depends on the item type and where the item is stored. [[Log]]s, [[rock stone shards]] or [[dirt]] for example will completely decay within days while other items may even last months and years. Items made from [[cedar]] trees decay slower. However containers made from [[cedar]] do NOT protect their content better.
* Items on deed, in buildings or in [[container]]s will decay slower.
* Items in [[inventory]] will generally decay slower or will not decay at all. An exception to this rule is food. [[Meal]]sMeals, for example, decay faster in inventory than anywhere else, unless placed in a [[picnic basket]] or [[lunchbox]].
*Some items can be stored in [[bulk storage bin]]s and [[food storage bin]]s. Items in those special containers are exempt from decay but 5% of the content is lost every month, unless it is on a [[settlement]].
== Destroying ==
Many immobile items like [[wall]]s, [[fence]]s, [[forge]]s, [[oven]]s, [[loom]]s, [[bed]]s, [[coffin]]s, [[huge tub]]s, [[large barrel]]s, [[large chest]]s, [[bulk storage bin]]s and [[food storage bin]]s can be destroyed by players. You need 21 [[body strength]] and a heavy tool like [[large maul]] for it. Mayors get a bonus when bashing structures on deed, and do more damage.
Some creatures may damage [[boats]] and [[cart]]s in combat.
[[Decay]]
[[Category:Game mechanics]]
[[Category:Babel/D]]
editor
1,516

edits

Navigation menu