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Damage

1,960 bytes added, 18:03, 7 August 2023
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Damage is used to illustrate the concepts of wear and tear on items. Most items will accumulate damage when left outside, though this process can be slowed with the use of containers. Containers made from Cedar trees are particularily good at protecting items.[[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''
Some items are damagable through player actions as well. Most tools will take damage ==Description=='''Damage''' is used to illustrate the concepts of wear-and require repair from usage or failed improvement. Walls, fences and player structures can take damage from direct player attacks-tear on [[item]]s.
Should your character sustain * Items can accumulate damage (being attacked by wildlife or other players, by falling etc.), any medium wounds (you can find your wounds on your body in your inventory) or worse are likely not to heal by themselves. You can heal them by casting healing spells (See through [[Religiondecay]]) , usage, improvement failures or by using [[rags]] as bandagesplayers and creatures destroying the item.
{{stub}}* If an item reaches 100 damage it is destroyed. Damage on some items can be fixed by [[repairing]] or [[mend]]ing them.** However, damage on some items like food can not be fixed at all. Damage on them is permanent. * Damage reduces the effective [[QL]] of an item to '''QL * (1 - DMG/100)'''. Example: A QL 20.8 [[log]] with 26.0 damage will only give QL 15.4 [[kindling]]. ==Decay== '''Decay''' is the process of accumulating damage over time. The decay rate depends on the item type and where the item is stored. [[Log]]s, [[stone shards]] or [[dirt]] for example will completely decay within days while other items may even last months and years. Items made from [[cedar]] trees decay slower. However containers made from [[cedar]] do NOT protect their content better. * Items on deed, in buildings or in [[container]]s will decay slower.* Items in [[inventory]] will generally decay slower or will not decay at all. An exception to this rule is food. Meals, for example, decay faster in inventory than anywhere else, unless placed in a [[picnic basket]] or [[lunchbox]].*Some items can be stored in [[bulk storage bin]]s and [[food storage bin]]s. Items in those special containers are exempt from decay but 5% of the content is lost every month, unless it is on a [[settlement]]. ==Usage Damage== Usage damage is often referred to as just '''damage'''. Every time an item is used in an action it may get damaged a bit. Items made out of [[oak]]en wood or [[steel]] receive 20% less usage damage (stacks with the reduction from [[rarity system|rarity]]). == Destroying == Many immobile items like [[wall]]s, [[fence]]s, [[forge]]s, [[oven]]s, [[loom]]s, [[bed]]s, [[coffin]]s, [[huge tub]]s, [[large barrel]]s, [[large chest]]s, [[bulk storage bin]]s and [[food storage bin]]s can be destroyed by players. You need 21 [[body strength]] and a heavy tool like [[large maul]] for it. Mayors get a bonus when bashing structures on deed, and do more damage. Some creatures may damage [[boats]] and [[cart]]s in combat. ==Wounds== Should your character sustain damage, you will suffer one or more [[wound]]s of various severity. You can heal them by casting healing [[:Category:Spells|spells]] (see [[religion]]) or by using [[cotton]] as [[first aid]]. [[Healing cover]]s will speed up the healing process, and are required for more severe wounds to stop bleeding, or getting worse. ==See Also==[[Decay]] [[Category:Game mechanics]][[Category:Babel/D]]
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