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Damage

1,672 bytes added, 18:03, 7 August 2023
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'''Damage''' is used to illustrate the concepts of wear-and-tear on [[itemCDB|Main]]s. Most items will accumulate damage when left outside, though this process can be slowed with the use of / [[container:Category:Game mechanics|Game mechanics]]s. Containers made from [[cedar]] trees are particularly good at protecting items./ '''{{PAGENAME}}'''
Some items are damageable through player actions as well. Most [[tool]]s will take damage and require [[repair]] from usage or failed [[improve]]ment. [[Wall]]s, [[fence]]s, ==Description=='''Damage''' is used to illustrate the concepts of wear-and player structures can take damage from direct player -tear on [[attackitem]]s.
Should your character sustain * Items can accumulate damage (being attacked by wildlife or other players, by falling etc.), any through [[Wound:Medium|medium woundsdecay]] (you can find your wounds on your body in your [[inventory]]) , usage, improvement failures or worse are likely not to heal by themselves. You can heal them by casting healing [[spell]]s (See [[Religion]]) or by using [[rags]] as bandages, it's also possible to use [[healing cover]]s to healplayers and creatures destroying the item.
* If an item reaches 100 damage it is destroyed. Damage reduces the effective on some items can be fixed by [[QLrepairing]] of an item to '''QL * (1 - DMG/100)'''. Example: A QL 20.8 or [[logmend]] with 26ing them.0 ** However, damage will only give QL 15on some items like food can not be fixed at all.4 [[kindling]]Damage on them is permanent.
* Damage reduces the effective [[QL]] of an item to '''QL * (1 - DMG/100)'''. Example: A QL 20.8 [[log]] with 26.0 damage will only give QL 15.4 [[kindling]].
 
==Decay==
 
'''Decay''' is the process of accumulating damage over time. The decay rate depends on the item type and where the item is stored. [[Log]]s, [[stone shards]] or [[dirt]] for example will completely decay within days while other items may even last months and years. Items made from [[cedar]] trees decay slower. However containers made from [[cedar]] do NOT protect their content better.
 
* Items on deed, in buildings or in [[container]]s will decay slower.
* Items in [[inventory]] will generally decay slower or will not decay at all. An exception to this rule is food. Meals, for example, decay faster in inventory than anywhere else, unless placed in a [[picnic basket]] or [[lunchbox]].
*Some items can be stored in [[bulk storage bin]]s and [[food storage bin]]s. Items in those special containers are exempt from decay but 5% of the content is lost every month, unless it is on a [[settlement]].
 
==Usage Damage==
 
Usage damage is often referred to as just '''damage'''. Every time an item is used in an action it may get damaged a bit. Items made out of [[oak]]en wood or [[steel]] receive 20% less usage damage (stacks with the reduction from [[rarity system|rarity]]).
 
== Destroying ==
 
Many immobile items like [[wall]]s, [[fence]]s, [[forge]]s, [[oven]]s, [[loom]]s, [[bed]]s, [[coffin]]s, [[huge tub]]s, [[large barrel]]s, [[large chest]]s, [[bulk storage bin]]s and [[food storage bin]]s can be destroyed by players. You need 21 [[body strength]] and a heavy tool like [[large maul]] for it. Mayors get a bonus when bashing structures on deed, and do more damage.
 
Some creatures may damage [[boats]] and [[cart]]s in combat.
 
==Wounds==
 
Should your character sustain damage, you will suffer one or more [[wound]]s of various severity. You can heal them by casting healing [[:Category:Spells|spells]] (see [[religion]]) or by using [[cotton]] as [[first aid]]. [[Healing cover]]s will speed up the healing process, and are required for more severe wounds to stop bleeding, or getting worse.
 
==See Also==
[[Decay]]
 
[[Category:Game mechanics]]
[[Category:Babel/D]]
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