Changes

Jump to navigation Jump to search

Damage

8 bytes added, 18:03, 7 August 2023
m
Breadcrumbs / Category
[[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''
 
==Description==
'''Damage''' is used to illustrate the concepts of wear-and-tear on [[item]]s.
==Description==* Items can accumulate damage through [[decay]], usage, improvement failures or players and creatures destroying the item.
* If an item reaches 100 damage it is destroyed. Damage on some items can be fixed by [[repairing]] or [[mend]]ing them. ** However , damage on some items like food can not be fixed at all. Damage on them is permanent.
* Damage reduces the effective [[QL]] of an item to '''QL * (1 - DMG/100)'''. Example: A QL 20.8 [[log]] with 26.0 damage will only give QL 15.4 [[kindling]].
==Decay==
'''Decay''' is the process of accumulating damage over time. The decay rate depends on the item type and where the item is stored. [[Log]]s, [[rock stone shards]] or [[dirt]] for example will completely decay within days while other items may even last months and years. Items made from [[cedar]] trees decay slower. However containers made from [[cedar]] do NOT protect their content better. Items on deed, in buildings or in [[container]]s will decay slower. Those effects do not add up however. Items in [[inventory]] will generally decay slower or will not decay at all. An exception to this rule is food. [[Meal]]s for example decay faster in inventory than anywhere else. For long travels or working on a site it's advised to store them in the cart or boat.
* Items on deed, in buildings or in [[container]]s will decay slower.* Items in [[inventory]] will generally decay slower or will not decay at all. An exception to this rule is food. Meals, for example, decay faster in inventory than anywhere else, unless placed in a [[picnic basket]] or [[lunchbox]].*Some items can be stored in [[Bulk bulk storage bin]]s and [[Food food storage bin]]s. Items in those special containers are exempt from decay but 5% of the content is lost every month, unless it is on a [[settlement]].
==Usage damageDamage==
Usage damage is often referred to as just '''Damagedamage'''. Everytime Every time an item is used in an action it may get damaged a bit. Items made out of [[oak]]en wood or [[steel]] receive 20% less usage damage(stacks multiplicatively with the reduction from [[rarerarity system|rarity]]).
== Destroying ==
Many immobile items like [[wall]]s, [[fence]]s, [[forge]]s, [[oven]]s, [[loom]]s, [[bed]]s, [[coffin]]s, [[huge tub]]s, [[large barrel]]s, [[large chest]]s, [[bulk storage bin]]s and [[food storage bin]]s can be destroyed by players. You need 21 [[body strength]] and a heavy tool like [[large maul]] for it. Mayors get a bonus when bashing structures on deed, and do more damage.
Some creatures may damage [[boats]] and [[cart]]s in combat.
==Wounds==
Should your character sustain damage (being attacked by wildlife or other players, by falling etc.), any [[Wound:Medium|medium wounds]] (you can find your wounds on your body in your will suffer one or more [[inventorywound]]) or worse are likely not to heal by themselvess of various severity. You can heal them by casting healing [[:Category:Spells|spells]] (See see [[Religionreligion]]) or by using [[ragscotton]] as bandages, it's also possible to use [[healing first aid]]. [[Healing cover]]s will speed up the healing process, and are required for more severe wounds to healstop bleeding, or getting worse.
==LinksSee Also==* [http://www.wurmonline.com/blog/gameplay/playing/decay/ Wurm Online Team Blog about decay[Decay]]
[[Category:Game mechanics]]
[[Category:Babel/D]]
editor
1,516

edits

Navigation menu