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Decay

417 bytes added, 01:18, 20 June 2008
* Houses reduce item decay by ?.
* [[Container]]s will reduce decay by 2x.
* Items made out of [[cedar]] wood decay slower. However, containers made out of cedar do not reduce the decay of its contents any more then a non-cedar container would. * [[Pottery]] reduces decay by about x1.5, depending on the quality.* [[Backpack]]s reportedly have a slight reduction on decay of items in them.<sup><small>(verification needed)</small></sup>* Stacking a container inside another container does NOT help; neither do containers in the [[inventory]]. * Raw materials ([[clay]], [[dirt]], [[log]]s, [[rock]]s, [[meat]] etc) decay faster then finished materials ([[weapon]]s, [[tool]]s, etc.)
* There is a 2-day period of no decay after a wall is finished.
* Items do not decay in inventories or on merchants (note that using merchants to prevent decay may be considered an exploit on wild), with this exception of food items
==Myths==
* Containers made out of cedar do not reduce the decay of its contents any more then a non-cedar container would.
* Item decay rates inside caves are not faster or slower than outdoor locations.
* Stacking a container inside another container does NOT improve the bonus
* Containers in the [[inventory]] do not modify the decay rate of their contents at all.
* Deeds only affect wall decay, they have no affect on items.
 
==Notes==
*Long standing deeds reduce decay of skills, this has no affect on items. This bonus increases over time.
*An item in a container, in a house, in kingdom territory probably multiplies the bonus, but this needs verifying.
[[Category:Babel/D]]
[[Category:Misc]]
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