Difference between revisions of "Diagonal slope"

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(Created page with "'''Diagonal slope''' is the height difference between 2 opposite corners of the tile. It is a hidden value used to calculate if tile can be passed by a cart, sown on or if the...")
 
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'''Diagonal slope''' is the height difference between 2 opposite corners of the tile. It is a hidden value used to calculate if tile can be passed by a cart, sown on or if the pavement tile corner can be lowered. It is also used in formula that determines player move speed and gravity effects (such as falling off slopes).
 
'''Diagonal slope''' is the height difference between 2 opposite corners of the tile. It is a hidden value used to calculate if tile can be passed by a cart, sown on or if the pavement tile corner can be lowered. It is also used in formula that determines player move speed and gravity effects (such as falling off slopes).
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==Notes==
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* This formula seems to be implemented differently (or is bugged) for check if tile can be sown on.
  
 
==See also==
 
==See also==
 
* [[Slope]]
 
* [[Slope]]
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* [[Farming]]
  
[[Category:Misc]]
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[[Category:Game mechanics]]

Latest revision as of 14:08, 11 August 2020

Diagonal slope is the height difference between 2 opposite corners of the tile. It is a hidden value used to calculate if tile can be passed by a cart, sown on or if the pavement tile corner can be lowered. It is also used in formula that determines player move speed and gravity effects (such as falling off slopes).

Notes

  • This formula seems to be implemented differently (or is bugged) for check if tile can be sown on.

See also