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Diseased

7 bytes added, 19:39, 12 January 2018
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some grammar fixes
== Description ==
A ''disease'' can be caught by [[animal]]s being poorly treated and then they may pass to other animals or [[player]]s.
== Animals ==
A disease arises mainly from two factors: large amounts of animals standing together in small spaces (three or more on one [[tile]]) or by catching it from another animal or player that is diseased. A disease causes an animal to lose [[fat]] faster and eventually die if left untreated. Pregnant animals seem to have a higher chance of miscarriage when diseased (when giving birth).
Diseases can be prevented by grooming an animal regularly. You can tell when a creature needs grooming by [[examining]] it. Animal Animals usually require grooming about every two real life days.
To slowly cure this status make sure the animal got enough food, put it in isolation, and use a [[grooming brush]] on it. Another option is to ask a [[Fo]] priest to cast [[Humid drizzle]], this will instantly heal the disease but the text might be still there because of client delay.
=== See Also also ===
* [[animal husbandry|Animal Husbandry]].
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