Changes

Jump to navigation Jump to search

Diseased

475 bytes added, 05:10, 29 January 2023
m
→‎Player: I removed information about over 100 power disease decreasing skillgain. i tested it with 3 alts. two of them did meditations with over 100 power and one alt did without disease at all and all got exactly the same skillgain ticks with meditation. Same 2 tiles used, same rug and nutritions under 50%. Nutrition 66% did increase skillgain by 1.597% which indicates nutrition was actually 59.97%
== Description ==
A ''disease'' can be caught by [[creatures|animal]]s being poorly treated and then they may pass to other animals or [[player]]s.
== Animals ==
A disease arises mainly from two factors: large amounts of animals standing together in small spaces (three or more on one [[tile]]) or by catching it from another animal or player that is diseased. A disease causes an animal to lose [[fat]] faster and eventually die if left untreated. Pregnant animals seem to have a higher chance of miscarriage when diseased (when giving birth).
Diseases can be prevented by grooming an animal regularly. You can tell when a creature needs grooming by [[examining]] it. Animal Animals usually require grooming about every two real life days.
To slowly cure this status , make sure the animal got enough foodis well-fed, put it in isolation, and use a [[grooming brush]] on it. Another option is to ask a [[Fo]] priest to cast [[Humid drizzle|humid drizzle]], this . This will instantly heal the disease but the text might still there because (note that client delaymay sometimes delay reporting of a newly disease-free animal in-game when this approach is taken).
=== See also: ===* [[animal husbandry|Animal Husbandry]].
== Player ==
* As a player , it is possible to catch a disease after contact with diseased animalsor players, when standing on the same tile as them. ** It is also possible to catch a disease from contact with many non-diseased animalsor players. When the power of a disease is over 100 skill gain is impaired. ** It has been suggested that disease also lowers one's possible to catch a disease when multiple accounts are embarked on the same [[Combat rating :Category:Vehicles| combat ratingvehicle]].
You will be notified with the following line in the [[event window]] in <font color=Chocolate>orange</font> text:
:''<font color=Chocolate>You scratch yourself. What did you catch now?</font>''
To * The following actions will help you to get rid of a disease you have to keep your [[food bar]] above 90%, it will decrease by 5 power every 30 minutes. Another option is to ask a [[Fo]] priest to cast [[Heal]], this will instantly heal the disease but the text might still there because client delay.:
** Keep your [[food bar]] above 90%. Otherwise, the disease will continue to increase by 5 power every 30 minutes. The effect can be seen by looking at [[spell effects]].** Stand on a tile with enchanted grass. ** Have Humid Drizzle or Heal cast on you.** Death removes the disease, when you respawn. ** Curing disease may require that players/animals are moved to separate tiles, even when using spells.  * Once you lose the disease , you will be notified with the following line in the event window:
:''<font color=Chocolate>You feel a lot better now as your disease is gone.</font>''
 
== Notes ==
* It is possible for disease to be cured relatively quickly (14 minutes was observed by Petrius)
[[Category:Babel/D]]
52

edits

Navigation menu