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Diseased

103 bytes added, 05:10, 29 January 2023
m
→‎Player: I removed information about over 100 power disease decreasing skillgain. i tested it with 3 alts. two of them did meditations with over 100 power and one alt did without disease at all and all got exactly the same skillgain ticks with meditation. Same 2 tiles used, same rug and nutritions under 50%. Nutrition 66% did increase skillgain by 1.597% which indicates nutrition was actually 59.97%
== Description ==
A ''disease'' can be caught by [[creatures|animal]]s being poorly treated and may pass to other animals or [[player]]s.
== Animals ==
Diseases can be prevented by grooming an animal regularly. You can tell when a creature needs grooming by [[examining]] it. Animals usually require grooming about every two real life days.
To slowly cure this status, make sure the animal is well-fed, put it in isolation, and use a [[grooming brush]] on it. Another option is to ask a [[Fo]] priest to cast [[Humid drizzle|humid drizzle]]. This will instantly heal the disease (note that client delay may sometimes delay reporting of a newly disease-free animal in-game when this approach is taken).
=== See also ===
* [[animal husbandry|Animal Husbandry]].
 
== Player ==
* As a player, it is possible to catch a disease after contact with diseased animalsor players, when standing on the same tile as them. ** It is also possible to catch a disease from contact with many non-diseased animals or players. When the power of a disease is over 100, skill gain is impaired. ** It has been suggested that disease also lowers one's possible to catch a disease when multiple accounts are embarked on the same [[Combat rating :Category:Vehicles| combat ratingvehicle]].
You will be notified with the following line in the [[event window]] in <font color=Chocolate>orange</font> text:
:''<font color=Chocolate>You scratch yourself. What did you catch now?</font>''
To * The following actions will help you to get rid of a disease, you have to keep : ** Keep your [[food bar]] above 90%. Otherwise, it the disease will continue to decrease increase by 5 power every 30 minutes. The effects effect can be seen by looking at [[spell effects]]. Another option here is to have ** Stand on a [[Fo]] priest tile with enchanted grass. ** Have Humid Drizzle or Heal cast [[Heal]]on you. This will instantly heal ** Death removes the disease (note , when you respawn. ** Curing disease may require that client delay may sometimes delay reporting of a newly disease-free player in-game players/animals are moved to separate tiles, even when this approach is taken)using spells.
* Once you lose the disease, you will be notified with the following line in the event window:
:''<font color=Chocolate>You feel a lot better now as your disease is gone.</font>''
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