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Diseased

183 bytes added, 05:10, 29 January 2023
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→‎Player: I removed information about over 100 power disease decreasing skillgain. i tested it with 3 alts. two of them did meditations with over 100 power and one alt did without disease at all and all got exactly the same skillgain ticks with meditation. Same 2 tiles used, same rug and nutritions under 50%. Nutrition 66% did increase skillgain by 1.597% which indicates nutrition was actually 59.97%
== Player ==
* As a player, it is possible to catch a disease after contact with diseased animalsor players, when standing on the same tile as them. ** It is also possible to catch a disease from contact with many non-diseased animals or players. When the power of a disease is over 100, skill gain is impaired. ** It has been suggested that disease also lowers one's possible to catch a disease when multiple accounts are embarked on the same [[Combat rating :Category:Vehicles| combat ratingvehicle]].
You will be notified with the following line in the [[event window]] in <font color=Chocolate>orange</font> text:
:''<font color=Chocolate>You scratch yourself. What did you catch now?</font>''
* The following actions will help you to get rid of a disease:
** Keep your [[food bar]] above 90%. Otherwise, the disease will continue to increase by 5 power every 30 minutes. The effect can be seen by looking at [[spell effects]].** Stand on a tile with enchanted grass. ** Have Humid Drizzle or Heal cast on you.** Death removes the disease, when you respawn. ** Curing disease may require that players/animals are moved to separate tiles, even when using spells.
* Once you lose the disease, you will be notified with the following line in the event window:
:''<font color=Chocolate>You feel a lot better now as your disease is gone.</font>''
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