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Diseased

1,692 bytes added, 05:10, 29 January 2023
m
→‎Player: I removed information about over 100 power disease decreasing skillgain. i tested it with 3 alts. two of them did meditations with over 100 power and one alt did without disease at all and all got exactly the same skillgain ticks with meditation. Same 2 tiles used, same rug and nutritions under 50%. Nutrition 66% did increase skillgain by 1.597% which indicates nutrition was actually 59.97%
== Description ==
A ''Status effectdisease''can be caught by [[creatures|animal]]s being poorly treated and may pass to other animals or [[player]]s.
== Animals ==A disease arises mainly from two factors: large amounts of animals standing together in pens small spaces (three or more on one [[tile]]) or by catching it from another animal or player that is diseased. A disease causes an animal to lose [[fat]] faster and player characters eventually die if left untreated. Pregnant animals seem to have a higher chance of miscarriage when diseased (when giving birth). Diseases can be prevented by grooming an animal regularly. You can also catch tell when a diseasecreature needs grooming by [[examining]] it. Animals usually require grooming about every two real life days.
== Animals ==Animals To slowly cure this status, make sure the animal is well-fed, put it in isolation, and use a [[grooming brush]] on it. Another option is to ask a [[Fo]] priest to cast [[Humid drizzle|humid drizzle]]. This will likely catch instantly heal the disease (note that client delay may sometimes delay reporting of a newly disease if they are penned up and not treated properly-free animal in-game when this approach is taken).
To cure this status feed the animal and use a [[grooming brush]] on it, see === See also ===* [[animal husbandry|Animal husbandryHusbandry]].
== Player ==
* As a player , it is possible to catch a disease after contact with diseased animalsor players, when standing on the same tile as them.** It is also possible to catch a disease from contact with many non-diseased animals or players. ** It's possible to catch a disease when multiple accounts are embarked on the same [[:Category:Vehicles|vehicle]].  You will be notified with the following line in the [[event window]] in <font color=Chocolate>orange</font> text:
:''<font color=Chocolate>You will be notified with the following line in the event window (orange text):scratch yourself. What did you catch now?</font>''
''You scratch yourself. What did * The following actions will help you catch now?''to get rid of a disease:
** Keep your [[food bar]] above 90%. Otherwise, the disease will continue to increase by 5 power every 30 minutes. The effect can be seen by looking at [[spell effects]].
** Stand on a tile with enchanted grass.
** Have Humid Drizzle or Heal cast on you.
** Death removes the disease, when you respawn.
** Curing disease may require that players/animals are moved to separate tiles, even when using spells.
To get rid of a * Once you lose the disease , you have to keep your food bar above a certain level for a while.will be notified with the following line in the event window:
Once you lose the :''<font color=Chocolate>You feel a lot better now as your disease you will be notified with the following line in the event window (orange text):is gone.</font>''
''You feel a lot better now as your == Notes ==* It is possible for disease is gone.''to be cured relatively quickly (14 minutes was observed by Petrius)
[[Category:Babel/D]]
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