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Diseased

1,060 bytes added, 05:10, 29 January 2023
m
→‎Player: I removed information about over 100 power disease decreasing skillgain. i tested it with 3 alts. two of them did meditations with over 100 power and one alt did without disease at all and all got exactly the same skillgain ticks with meditation. Same 2 tiles used, same rug and nutritions under 50%. Nutrition 66% did increase skillgain by 1.597% which indicates nutrition was actually 59.97%
[[CDB|Main]] / '''{{PAGENAME}}'''
== Description ==A ''disease'' can be caught by [[creatures|animal]]s being poorly treated and then they may pass to other animals or [[player]]s.
== Animals ==
Animals may rarely catch a disease which will change its [[animal condition|condition]]. A disease arises mainly from two factors: large amounts of animals standing together in small spaces (three or more on one [[tile]]) or by catching it from another animal or player that is diseased. A disease causes an animal to lose [[fat]] faster and eventually die if left untreated. To remove Pregnant animals seem to have a disease from an animal put it in isolation, keep it well fed, and [[groom]] ithigher chance of miscarriage when diseased (when giving birth).
Diseases can be prevented by grooming an animal regularly. You can tell when a creature needs grooming by [[examining]] it. Animal Animals usually require grooming about every two real life days ''(real or Wurm?)''.
To slowly cure this status feed , make sure the animal is well-fed, put it in isolation, and use a [[grooming brush]] on it. Another option is to ask a [[Fo]] priest to cast [[Humid drizzle|humid drizzle]]. This will instantly heal the disease (note that client delay may sometimes delay reporting of a newly disease-free animal in-game when this approach is taken).  === See also ===* [[animal husbandry|Animal Husbandry]].
== Player ==
* As a player , it is possible to catch a disease after contact with diseased animalsor players, when standing on the same tile as them. ** It is also possible to catch a disease from contact with many non-diseased animals or players. ** It's possible to catch a disease when multiple accounts are embarked on the same [[:Category:Vehicles|vehicle]].  You will be notified with the following line in the [[event window]] (in <font color=orangeChocolate>orange</font> text): :''<font color=Chocolate>You scratch yourself. What did you catch now?</font>'' * The following actions will help you to get rid of a disease:
:''You scratch yourself** Keep your [[food bar]] above 90%. What did Otherwise, the disease will continue to increase by 5 power every 30 minutes. The effect can be seen by looking at [[spell effects]].** Stand on a tile with enchanted grass. ** Have Humid Drizzle or Heal cast on you catch now?''.** Death removes the disease, when you respawn. ** Curing disease may require that players/animals are moved to separate tiles, even when using spells.
To get rid of a * Once you lose the disease , you have to keep your [[food bar]] above a certain level for a while.will be notified with the following line in the event window:
Once you lose the :''<font color=Chocolate>You feel a lot better now as your disease you will be notified with the following line in the event window (orange text):is gone.</font>''
:''You feel a lot better now as your == Notes ==* It is possible for disease is gone.''to be cured relatively quickly (14 minutes was observed by Petrius)
[[Category:Babel/D]]
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