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Diseased

1,084 bytes added, 05:10, 29 January 2023
m
→‎Player: I removed information about over 100 power disease decreasing skillgain. i tested it with 3 alts. two of them did meditations with over 100 power and one alt did without disease at all and all got exactly the same skillgain ticks with meditation. Same 2 tiles used, same rug and nutritions under 50%. Nutrition 66% did increase skillgain by 1.597% which indicates nutrition was actually 59.97%
[[CDB|Main]] / '''{{PAGENAME}}'''
== Description ==A ''disease'' can be caught by [[creatures|animal]]s being poorly treated and then they may pass to other animals or [[player]]s.
== Animals ==
Animals may rarely catch a disease which will change its [[animal condition|condition]]. A disease arises mainly from two factors: large amounts of animals standing together in small spaces (three or more on one [[tile]]) or by catching it from another animal or player that is diseased. A disease causes an animal to lose [[fat]] faster and eventually die if left untreated. To remove Pregnant animals seem to have a disease from an animal put it in isolation, keep it well fed, and groom ithigher chance of miscarriage when diseased (when giving birth).
Diseases can be prevented by grooming an animal regularly. You can tell when a creature needs grooming by [[examining]] it. Animal Animals usually require grooming about every two real life days.
To slowly cure this status feed , make sure the animal is well-fed, put it in isolation, and use a [[grooming brush]] on it. Another option is to ask a [[Fo]] priest to cast [[Humid drizzle|humid drizzle]]. This will instantly heal the disease (note that client delay may sometimes delay reporting of a newly disease-free animal in-game when this approach is taken).  === See also ===* [[animal husbandry|Animal Husbandry]].
== Player ==
* As a player , it is possible to catch a disease after contact with diseased animalsor players, when standing on the same tile as them. ** It is also possible to catch a disease from contact with many non-diseased animals or players. ** It's possible to catch a disease when multiple accounts are embarked on the same [[:Category:Vehicles|vehicle]].  You will be notified with the following line in the [[event window]] (in <font color=orangeChocolate>orange</font> text): :''<font color=Chocolate>You scratch yourself. What did you catch now?</font>'' * The following actions will help you to get rid of a disease:
:''You scratch yourself** Keep your [[food bar]] above 90%. What did Otherwise, the disease will continue to increase by 5 power every 30 minutes. The effect can be seen by looking at [[spell effects]].** Stand on a tile with enchanted grass. ** Have Humid Drizzle or Heal cast on you catch now?''.** Death removes the disease, when you respawn. ** Curing disease may require that players/animals are moved to separate tiles, even when using spells.
To get rid of a * Once you lose the disease , you have to keep your [[food bar]] above a certain level for a while.will be notified with the following line in the event window:
Once you lose the :''<font color=Chocolate>You feel a lot better now as your disease you will be notified with the following line in the event window (orange text):is gone.</font>''
:''You feel a lot better now as your == Notes ==* It is possible for disease is gone.''to be cured relatively quickly (14 minutes was observed by Petrius)
[[Category:Babel/D]]
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