Difference between revisions of "Encumbered"

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(New page: ==Description== Encumbered is a state the character enters when carrying too much weight. This will slow down the player anywhere from a small amount to bringing the player to a crawl. ==...)
 
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==Description==
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[[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}'''
Encumbered is a state the character enters when carrying too much weight. This will slow down the player anywhere from a small amount to bringing the player to a crawl.
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'''Encumbered''' is a state the [[player]] enters when carrying too much [[weight]], which will slow down the player anywhere from a small amount to bringing the player to a crawl.
  
 
==Calculating==
 
==Calculating==
The maximum weight a character can carry is 7 * body strength.
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The maximum weight a character can carry is 7 * [[body strength]].
  
The integer part of body strength (e.g. 25 if 25.62) also determines how much you can carry before starting to move slower.
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The integer part of body strength (e.g. 25 if 25.62) also determines how much a player can carry before starting to move slower.
  
 
* Above 2*strength weight, speed drops to 3/4 of normal
 
* Above 2*strength weight, speed drops to 3/4 of normal
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* Above 7*strength weight, speed is only 1/20  
 
* Above 7*strength weight, speed is only 1/20  
  
For example the key values for 25.62 strength would be 50 kg, 87.5 kg and 175 kg, and the maximum possible load would be 179.34 kg.
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For example, the key values for 25.62 strength would be 50 kg, 87.5 kg and 175 kg, and the maximum possible load would be 179.34 kg.
  
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[[Category:Game mechanics]]
 
[[Category:Babel/E]]
 
[[Category:Babel/E]]

Latest revision as of 16:54, 8 August 2023

Main / Game Mechanics / Encumbered


Encumbered is a state the player enters when carrying too much weight, which will slow down the player anywhere from a small amount to bringing the player to a crawl.

Calculating

The maximum weight a character can carry is 7 * body strength.

The integer part of body strength (e.g. 25 if 25.62) also determines how much a player can carry before starting to move slower.

  • Above 2*strength weight, speed drops to 3/4 of normal
  • Above 3.5*strength weight, it drops to 1/4
  • Above 7*strength weight, speed is only 1/20

For example, the key values for 25.62 strength would be 50 kg, 87.5 kg and 175 kg, and the maximum possible load would be 179.34 kg.