Epic mission

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Revision as of 14:39, 1 March 2012 by Arvid (talk | contribs) (moved Epic Mission to Epic mission: lower case)
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The Epic server has missions which make up a scenario. As scenario and mission go hand in hand, they are both explained here.

Scenario and missions

They are the power struggles of the gods in which players can help. This is done by helping spirits (by doing missions) that can travel between Valrei the home of the gods and the game world were the players live. The gods are looking for "collectable tokens" and have a movement of 1 step for every 3 real life days. (With an exception if they are in a labyrinth.) Doing missions can speed this up.

The required number of missions in order to help your deity move is one per wild server and one per home server belonging to your kingdom template. Only missions completed on the Epic servers count – missions on Freedom servers are for fun only and don’t contribute.

Here is a map of the latest movement of the gods

When a deity has "enough" collectables and returns to the starting point that god wins the power struggle, the scenario ends and the winner receives bonuses and/or may punish the others with some cataclysmic event (the amount of collectables needed seems to be unknown, so there's no way you can see their progress, as far as I know). The best way to describe it is a race, however, we have no way of knowing how far ahead or behind our deity is.

There are also "source tokens" and "immortals". Source tokens are not collectibles but items (for example the golden feathers) that give their carrier bonuses in fighting immortals. Immortals are the pawns on the map and are immortal for various reasons, they are not gods themselves but a kind of demi-god. Some Immortals are allies of the real gods. The collectible tokens and source tokens are the vases on the map.


Completing missions

There are different missions and tasks. The more important the movement of a god seems to be, the more difficult the mission. (Not verified)

An example of a mission is for Mol-Rehan to feed a Young avatar of Magranon Buffalo cheeses. An another was for Jenn-Kellon to cut down trees. So far the descriptions seem to be vague. For example: the restrictions of some missions like making a foundation pillar seem next to impossible. The cave has to have "enough" height, there are no means to measure a vertical tile edge. And the cave has to be flat, there are no border tiles, so you either have guess or keep mining till you happen to find a flat tile. (Its all doable, but only if you already know how to.) The pillar itself gains very little ql over time, even if you use high quality materials. And can both work or not work if it ends under 30QL, another restriction found in the blogs. This means if you finish a pillar, you can still fail the mission.

Foundation pillar may be sites for future missions. Probably there will be clues given were to find a certain pillar, as there may only be 1 person who knows where to find without clues, if he or she made it solo.

Mission reward

Anyone who works towards the completion of a mission gets 30mins of sleep bonus. Your god moves faster giving them a greater chance to get tokens.

Your may be rewarded with demi-god status if you're deity has collected the cherry token from the gameboard. If this happens the player will become an ally of their deity and guard a random area on the gameboard like the existing Immortals. If the demi-god survives long enough for their deity to win another scenario with the cherry token, there is the chance that they will be raised to full godhood, becoming a deity in their own right. If this happens, the player-god will have it's own religion enabled for other players to follow, complete with spells. The player-god can also move around the board in the same manner as the existing gods.

Current information suggests that as demi-god or god your account will become unplayable. The reward of becoming (demi-) god is a double edged sword as it might be the highest form of reward, u also lose your character. The god status was more favorable when there were plans to reset everyone at the end of a scenario. Now thats no longer the case.