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Fatigue

731 bytes added, 18:05, 10 August 2023
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[[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}'''
 
== Description ==
In Wurm, a [[player]] receives 8 real hours per real day to perform "fatiguing" tasks, which are usually things that take time. The main reason behind the fatigue system is to prevent macros.
Up to 12 hours Every player receives 1 hour of fatigue may be pooled, and for every 3 hours pooledthat pass, 1 hour regardless of if they are logged in or not. This is added to their pool of available fatigue is receivedwhich has an upper limit of 12 hours.
Should a player exhaust their available pool, no fatiguing tasks can be preformed until the next "tick", which would occur within 2 hours, at which time they are given another hour's worth. Type [[chat commands|<tt>/fatigue</tt>]] to check how much time is left.
== Messages ==
;You feel rested: Your 1 hour is added to your fatigue count resetspool;You are too mentally exhausted to do that now.:You have no fatigue left. == Actions == ;Known Actions that do not require Fatigue time''(Unfinished list)'' * [[Fighting]] -Including use of bows. Uses Fatigue against Practice Dummies and Archery targets* [[Cooking]]* [[Animal husbandry]] (Grooming)* [[Channeling]]* [[Climbing]]
== See also ==
* [[Stamina]]
[[Category:PlayerGame mechanics]]
[[Category:Babel/F]]
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