Difference between revisions of "Fatigue"

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In Wurm, a [[player]] receives 8 real hours per real day to perform "fatiguing" tasks, which are usually things that take time. The main reason behind the fatigue system is to prevent macros.
 
In Wurm, a [[player]] receives 8 real hours per real day to perform "fatiguing" tasks, which are usually things that take time. The main reason behind the fatigue system is to prevent macros.
  
Up to 12 hours of fatigue may be pooled, and for every 3 hours pooled, 1 hour of fatigue is received.
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Every player receives 1 hour of fatigue every 3 hours that pass, regardless of if they are logged in or not. This is added to their pool of available fatigue which has an upper limit of 12 hours.
  
Type [[chat commands|<tt>/fatigue</tt>]] to check how much time is left.  
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Should a player exhaust their available pool, no fatiguing tasks can be preformed until the next "tick", which would occur with 2 hours, at which time they are given another hour's worth.
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Type [[chat commands|<tt>/fatigue</tt>]] to check how much time is left.
  
 
== Messages ==
 
== Messages ==

Revision as of 05:46, 4 August 2012

Description

In Wurm, a player receives 8 real hours per real day to perform "fatiguing" tasks, which are usually things that take time. The main reason behind the fatigue system is to prevent macros.

Every player receives 1 hour of fatigue every 3 hours that pass, regardless of if they are logged in or not. This is added to their pool of available fatigue which has an upper limit of 12 hours.

Should a player exhaust their available pool, no fatiguing tasks can be preformed until the next "tick", which would occur with 2 hours, at which time they are given another hour's worth.

Type /fatigue to check how much time is left.

Messages

You feel rested
Your fatigue count resets.

See also