Difference between revisions of "Fatigue"
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In Wurm, a [[player]] receives 8 real hours per real day to perform "fatiguing" tasks, which are usually things that take time. The main reason behind the fatigue system is to prevent macros. | In Wurm, a [[player]] receives 8 real hours per real day to perform "fatiguing" tasks, which are usually things that take time. The main reason behind the fatigue system is to prevent macros. | ||
− | + | Every player receives 1 hour of fatigue every 3 hours that pass, regardless of if they are logged in or not. This is added to their pool of available fatigue which has an upper limit of 12 hours. | |
− | Type [[chat commands|<tt>/fatigue</tt>]] to check how much time is left. | + | Should a player exhaust their available pool, no fatiguing tasks can be preformed until the next "tick", which would occur with 2 hours, at which time they are given another hour's worth. |
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+ | Type [[chat commands|<tt>/fatigue</tt>]] to check how much time is left. | ||
== Messages == | == Messages == |
Revision as of 05:46, 4 August 2012
Description
In Wurm, a player receives 8 real hours per real day to perform "fatiguing" tasks, which are usually things that take time. The main reason behind the fatigue system is to prevent macros.
Every player receives 1 hour of fatigue every 3 hours that pass, regardless of if they are logged in or not. This is added to their pool of available fatigue which has an upper limit of 12 hours.
Should a player exhaust their available pool, no fatiguing tasks can be preformed until the next "tick", which would occur with 2 hours, at which time they are given another hour's worth.
Type /fatigue to check how much time is left.
Messages
- You feel rested
- Your fatigue count resets.