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Fighting

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Reverted edits by NeeNee (talk) to last revision by Oluffus
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[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''
== Description ==
Skill used in melee fighting [[:Category:Bestiary|animals]] and [[Tactics|other players]].
==Targeting==
====Target basics====
Fighting is wurm uses a target-to-attack system.
 
To enter combat, simply right-click the entity, and select target.
Then, move within fighting range. There are 3 distances:
:*Melee - move right up against your target
:*Throwing - 1 to 5 tiles from your target
:*Archery - know your bow's optimal range
{{:Target}}
== Skills ==
The height value of the main fighting skill determines helps determine your chances to hit[[combat rating]], and which special moves you may performhenceforth CR. Skill is generally only gained on the death of an opponent.
The best way to train fight skill is by fighting opponents that are near your skill rangeCR. That way, that way the skill you gain will be far superior than training against a creature that is either too strong for you or simply a very easy match. [[animal conditions|Greenish, raging, angry, and champion]] creatures are a very effective way to train fighting.
Fight Fighting skill gain against non-player creatures is slowed down at 70 skill.
=== Fighting sub-skills ===
::* [[Weaponless fighting]] - Fighting without [[:Category:Weapons | weapons]] equipped. (depends on weight of items being carried and type of armorarmour) you get ; skill is gained when you get a Kick kick or hit messageis received.::* [[Aggressive fighting]] - In aggressive mode you will deal more damage per hitReduced defense, but increased offense. Stamina use Damage is higher, hit speed is equal to normal, and you will block and parry lessenhanced. Two-handed weapons swing faster.::* [[Defensive fighting]] - In defensive mode you will have an Reduced offense, but increased block defense. Moving CR penalties are reduced. Parry and parry dodge rate. Stamina use is lower, damage you deal is lower, and your attack speed suffersincreased. Miss rate seems increased also::* [[Normal Fightingfighting]] - The best fighting mode. It has a similar (maybe even the same) parry rate of Defensive fightingDefenses and offenses are weapons' defaults, You will do more damage than defensive, And it is also on par scaled with agressive in hit speedskills and body stats.::* [[Skills:Taunting|Taunting]] - Attempting to taunt your opponent to attack you instead of your allies. ::* [[Shield-Bashingbashing]] - Knocking over your opponent with your [[:Category:Shields|shield]]. Higher skill in shield bash results in a longer time the opponent is disabled on ground.<br/> A combination of shield skill and shield bash skill calculate hit chance to hit.<br/> Shield-bashing does some damage to the opponent. This results in a [[Stuns|stun]]. Beware that this might take the attention of the enemy to the person doing the shield bashing.
=== Weapon skills ===
Don't use a weapon you are not skilled in against something that is stronger Weapon skill affects the following::* Damage dealt:* Swing timer:* Stance availability and/or as strong as you, it's better chance:* Chance to use these weapons against weak animals.parry:* [[Special move|Special moves]] available
Balancing your weapon skill and fight Swing timer is decreased by 1% for every 10 skill can give you an upper edge over your opponent, try to use one weapon and not switch between weapons a-lotlevels. (A good combo is Weapon [[longsword|LongswordQL]] also affects everything listed except swing timer and a [[maul| Medium maul]], the sword does the parrys while the maul does the hard hittingchance to parry.)
An easy way to gain weaponskill weapon skill with [[Axesaxes]] and [[Swordsswords]] ([[longsword]] and [[huge sword]] , respectively) is to cut trees down with [[Woodcuttingwoodcutting]] until 20 skill. This renders even the lowest skill fighter a fairly potent adversary to most common creatures in the Wurm universe, and offers some good [[Bodybody]] and [[Woodcutting]] skillgain woodcutting skill gain to boot.
== Focus ==
== Stances ==
While in autofight (button in combat, the player has the option to shift the focus of their blows to different parts of the opponent's body using 'stances'. Blows to different parts of the event window)body may have different effects. For example, aiming for the head of the game will choose stances opponent yields significantly more damage as well as a temporary decrease in [[mind logic]]. Aiming for the feet or legs may also slow your opponent, etc. Aiming at different body parts also affects your chances of aiming at others. For example, if you. At low skillsaim for the right parts, no stance options then the chances of aiming for the lower right or upper right parts will normally increase. Most special moves may also only be available performed when aiming at certain body parts. In addition to youchanging offensive aim, there are also defensive stances. The player cannot have an offensive and defensive stance selected at the same time; he must choose one or the other. More Defensive stances will appear with a higher primary are the last of the bunch to become available to the player - usually around 48-50 weapon skill.
If While in autofight (button in the event window), the game will choose stances for you target your opponents left side and he targets your right side . However, at low skills, no stance options will be available to you clinch . More stances.This means both of you have worse chance of hitting eachotherwill appear with a higher primary weapon skill.
At primary weapon skill level 50 you receive defensive stances.
If you choose one of those, you will clinch with a bonus in several stances at once, but you will not attack.
You can bind stances to keys, - see [[Client Key Bindings]].
== Special moves ==
As your skill increases with your primary weapon, you will get the option to perform [[special moves ]] in certain stances. One weapon type usually can perform about 6 special moves, most of which involve stunning the opponent or draining his stamina.
Special moves are kingdom dependent, so other kingdoms have other moves.
There is no need to try to learn your enemies special moves since you can't counter them anyways.
 
* Mol Rehan have quick stamina cheap moves that do less damage and punish the opponents combat rating.
* HOTS have slow high damage moves that cost more stamina and often drains stamina.
* Jenn Kellon have medium time moves that create multiple wounds.
Autofighting will try special moves when you have a high enough chance to use them. They use your normal to hit chance, so if you hit little it may not be worth trying a special move. You lose 1/10th of the stamina cost of the move if you fail.
You can bind special moves to keys, see [[Client Key Bindings]].
 
Also see: [[Special moves]]
== Equipment ==
=== Weapons ===
The height of your weapon skill determines which stances you may take.:* Primary weapon should be wielded equipped in the right hand, as the left hand will attack less often. Left hand also does not parry at all.
:* [[:Category:Swords | Swords]] deal cutting and piercing damage. Swords have the highest a high parry rate and do a moderate base medium damage before armor modifiers with a moderate speed.:* [[:Category:Axes | Axes]] deal cutting damage. Axes do not rarely parry so should be considered strongly for use with Aggressive fighting. Axes are fast weapons that , but deal moderate damage. In essence, damage at the expense highest amount of defensebase damage.:* [[:Category:Mauls | Mauls]] deal bashing maul damage. Mauls do the highest base damage of all weapons, but are among the slowest and only sport have a mediocre medium parry rate. Bashing and do medium-high damage is very effective against buildings and heavily armored targets, and thus sees ample usage in [[PvP]].
=== Armour types ===
'''Each armor armour type has a distinct a advantage and disadvantage.'''
:* [[:Category:Plate Cloth armour|Plate Cloth armour]] - Plate armor provides the largest defense bonus of any armor crafted from non-unique components, at the largest expense of Offers minimal protection with high mobility. Plate armor Cloth armour has a large glance the highest evasion rate and mitigates cutting and piercing damage extremely well, but is highly susceptible to crushing damage from [[Mauls]]. Very rarely sees use due to its high offensive penalties.:* [[:Category:Chain of any armour|Chain armour]] - Chain armor provides superior defense at the expense of mobility. Attack speed type and evasion are moderately affected by chain armor. Receives less damage from crushing attacks, but is highly susceptible to piercing damage. Chain armor is suspected to mitigate creature (bite, claw) damage more effectively than other armors. Chain armor is commonly can be usedas an emergency bandage.:* [[:Category:Leather armour|Leather armour]] - Generally Leather armour provides the least amount of base defenselight defenses with medium-high mobility. However it also has the smallest penalties to attack Walking speed and walking speed. Leather armour has defensive bonuses to crushing damage, while the equipment itself also gets extra damage from cutting. Leather armor has a slight evasion penalty. Basic leather armor is rarely used by people who have an alternative, but is certainly better than nothing and is great starting armor for a new playerpenalties are minimal.:* [[:Category:Studded leather armour|Studded leather armour]] - Generally Studded leather armour provides a moderate amount of base defense with similar penalties as leather Armorarmour. Studded leather armour represents a good common ground between speed and moderate defense. Studded leather armor armour has a mild evasion penalty. Studded leather is very popular, as it's mix of moderate mitigation and high mobility make it perfect for archers and light fighters in :* [[PvP:Category:Chain armour|Chain armour]]- Chain armour provides good defense with a medium penalty to mobility. Evasion is moderately affected by chain armour.:* [[:Category:Cloth Plate armour|Cloth Plate armour]] - Offers tiny protection Plate armour provides the largest defense bonus of any armour crafted from most attacksmetals, at the largest expense of mobility. Steel plate armour has base damage reduction equal to that of [[:Category:Drake hide armour|drake hide armour]]. To mitigate for this, cloth Adamantine plate has damage reduction equal to [[:Category:dragon scale armour|Dragon scale armour ]]. Glimmersteel and seryll plate has the highest evasion rate of any armor type and base damage reduction in game. While plate can be used as an emergency bandage to great effect in dire situations. Cloth armor effectively never saw use previously, but is becoming more common as it's new properties become more well knownmade from other metals they all have less damage reduction than steel plate.
=== Special armour types ===
:* [[:Category:Drake hide armour|Dragon Drake hide armour]] - The best [[leatherworking]] based armour existing in Wurm. Its Made from the hide of [[dragon]] hatchlings, its protection rating is between chain and similar to plate, yet more vulnerable to cutting and piercing than chain armor. Drake hide armor armour has the lowest a small penalty to attack speed and walking speed (16.97km/h on cobble) and is very lightweight.:* [[:Category:dragon scale armour|Dragon scale armour]] - Dragon scales are scale is the best [[Plate armour smithing]] armour available. Made out of the scales of a red dragon (any color), this [[dragonplate armour smithing]], this kind of based armour is superior to plate armour, while having suffers only a very small movement penalty that is similar to that of studded leather . However, this armourdamages faster than any other in combat.
=== Shields ===
: Shields have a percentage chance to block any melee attack, based on skill-level and class of shield. Additionally shields are effective against arrows when you are facing the archer. Wielding a shield and weapon on the left arm causes the weapon not to be used. Certain weapons are two-handed and will require that any shield be unequipped.There is no difference between wielding a wooden or metal shield. Shields used to affect swing timers, but this is no longer the case. :* [[Large shield]] - Greatest base percentage to block.:* [[Small shield]] - Lower base percentage to block, but much lighter.:* [[Medium shield]] - Middle ground between large and small.:<br>'''''Shields should be equipped on your arm, not your hand.'''''
:* [[Large shield]]s - Have the greatest base percentage to block with the highest penalty against weapon speed.
:* [[Small shield]]s - Have the lowest penalty to weapon speed with the lowest base percentage to block.
:* [[Medium shield]]s - A balance between speed and block percentage.
:<br>'''''Shields should be wielded on your arm, not your hand.'''''
== Fighting characteristics ==
:* [[Body control]] - Helps mostly with accuracy, dodging, and [[stealthing]]. Best method to gain body control is by [[smithingArchery]], [[woodcuttingshields]], [[leatherworking]] and , [[carpentrysmithing]] all offer good skill gain.:* , [[Mind speedtailoring]] - Helps with chance to hit, accuracy or attack speed. Best method to gain Mind Speed is by fighting however yo-yoing [[carpentry]] and subskills of these such as [[trackingfletching]] offer good skill gains. Some weapon skills also provides some skill gainoffer Body Control gains.:* [[Body strength]] - Helps with damage per hit as well as , and for taking less damage to walls per when hit. Best method Good methods to gain strength is Body Strength include [[mining]] however coal making, [[smithing]], [[digging]], [[woodcutting]], [[farming]], [[diggingbutchering]], [[masonry]] , and their subskills. [[Papyrusmaking]], [[woodcuttingcoal-making]] all provide good skill gain, and some weapon skills also increase Body Strength.:* [[Body stamina]] - Determines the amount of damage you can take before death, as well as how long you can fight before running out of stamina. When you run out of stamina, you can not move or defend yourself against incoming attacksvery well. Raised by [[miningwoodcutting]], [[milling]], [[digging]], and [[woodcuttingmining]].
== Miscellaneous fighting rules/tips ==
:* If Using sleep bonus while fighting will not benefit fighting skill itself, the main skill, but will benefit subskills under the main fighting skill (such as defensive fighting) in addition to all other skills utilized during fighting.:* When you get hit, you can will start "hurting". That means you move slower (30s duration).:* Bigger numbers matter. Gang up on people. Also, if multiple people start to attack you, its best to try to get some of them off youeven if you severely outclass them.:* There is a flanking bonus to hit from the side or back. If your out numberedyou're outnumbered, face your strongest opponent. If you outnumber them, surround them. Especially animals, as they turn constantly when surrounded.:* Moving while fighting gives a penalty to the hit odds of the moving person, and a big penalty to the parry odds. You will not block or parry This is ignored if your shield skill and weapon skill is below 40moving while using [[defensive fighting]]. :* Use 'Spam Mode' to show missed blows or , parries, and blows for zero damage.:* Never fight in water.:* Standing above a critter an opponent improves your chance to hit chance and reduces the capacity of that critter them to target your upper components. Riding a [[Mounts|mount]] provides a similar effect. Standing beneath one reverses this effect.:* Running out of stamina during a fight reduces your capacity to deal and defend incoming damageand will often make escape impossible.
:* Take a look at the [[combat rating]] page for some tips on fighting.
For details on ranged attacks, see [[archery]] and [[catapult]]s.
* [[Throw]]ing
 
== Damage Messages and Strength of Attacks==
When you encounter an opponent, be it a venerable greenish scorpion or just a young starving dog, a successful strike will give you the following message:
 
You '''<Type of Damage>''' adolescent starving wolf '''<Strength of your Blow>''' and '''<Result>''' it.
 
 
The '''''Type of Damage''''' is the kind of damage dealt by the currently equipped weapon, For example: '''''piercing''''' or '''''mauling'''''.
 
 
The '''''Strength of your Blow''''' is how hard the hit itself is.
The scale is:
 
1. Very Lightly
 
2. Lightly
 
3. Pretty Hard
4. Hard
'''Throwing'''5. Very Hard
You may throw an object during a fight. You are allowed to throw any object that you can drop (except bows) - so be careful not to chuck your only sword at your opponent6.Extremely Hard
To throw::* Target the opponent:* Equip the object to throw (inventory equip, not hand-equip):* Method 1: Right-click opponent and select throw:* Method 2: enter Ranged attack mode and double click your opponent Note that each object has specific minimum and maximum ranges. The damage that you inflict depends on many variables7.Deadly Hard
== Damage messages and Strength of attacks==
An attack will show this:
You '''<weapon type>''' young starving wolf '''<strength>''' and '''<result>''' it.
The '''''Result'''Weapon type'' is the type severity of damage dealt by the weaponresulting wound. The scale is: slaps, irritates, hurts, harms, e.gdamages. Basically the ''''piercing'Result' or ''mauling''. Armor and shield types can react differently is there to tell you what the attack you just made really did to different weapon typesthe enemy.
''Strength'' is how hard the hit itself is. The scale is: very lightly, lightly, pretty hard, hard, very hard, extremely hard, deadly hard.== Guides ==
''Result'' is the severity of the resulting wound. This includes all existing damage if you hit an existing wound, so even a 1 damage hit can give ''damages'' if it hits an already severe wound. The scale is: slaps, irritates, hurts, harms, damages.*[[PvP (Combat)]]
==Skills & Characteristics==
* Fighting
* [[Body]] > [[Body control]]
* [[Mind]] > [[Mind speed]]
===Subskills===
* [[Aggressive fighting]]
* [[Defensive fighting]]
* [[Normal fighting]]
* [[Shield bashing]]
* [[Taunting]]
* [[Weaponless fighting]]
== [[Titles]] ==
* Soldier at 50 skill
* Mercenary at 70 skill
* Knight/Amazon at 90 skill
* Swift Death at 100 skill
[[Category:Skills]]
[[Category:Fighting]]
[[Category:Babel/F]]
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