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Fishing

8,764 bytes added, 11:12, 28 October 2023
== Description ==
'''Fishing''' is the skill of catching [[fish]]. It affects the types of fish caught, their weight, and your overall success rate in catching fish. == Method == In order to catch fish you must "click" the water once your event tab says "You feel something nibble on the line". You are then skillchecked and proceed to reel in the fish or miss the fish.===Lore=== To discover what species of [[Fish]] you'll be able to fish on a given water tile, activate any fishing tool in your inventory then right-click the tile and select Lore from the menu. The Lore function, as it relates to fishing, is a little like the [[Prospecting]] function in [[Mining]], in that you will receive more information about the tile, including the type of tile and its depth in metres, if you have a higher fishing skill. Different fishing tools will reveal different information. Using Lore does not appear to increase fishing skill. Known data points revealed by the Lore function include: * The most-common species of fish you're likely to catch on this tile. This info is available at even very low fishing skill affects .* The type of tile: pond, lake, lake shallows, sea, or sea shallows. This info requires a higher fishing skill to reveal (works at 88 skill, but more testing is needed to establish the minimum threshold).* The depth in metres of the tile. This info requires a higher fishing skill to reveal (works at 88 skill, but more testing is needed to establish the minimum threshold).* What other species of fish may be caught on the types tile, if any. This requires skill of ~29. * Whether your rod is currently baited. This info requires a higher fishing skill to reveal (works at 88 skill, but more testing is needed to establish the minimum threshold). === Rod fishing ===# Right-click on a tile or boat > '''Start fishing'''# A timer begins for casting. Cast by moving the mouse. When the circle is not red, left-click to cast at that spot.# A 2nd timer starts (3 minutes). During this time, the following can happen:* After a delay, a fish will appear and swim to the hook where it will take a bite (the float bobs up and down as well as the line moves). A splashing sound can be heard if your sound is turned on. * You have a limited time to try to hook the fish (by left-clicking anywhere on the screen).* If you manage to hook a fish it will try to get away, during this time you may see the fish moving away from or closer to you. It is helpful to swivel right or left to create tension on your line, essentially try to keep it taut pulling opposite direction of the fish. ** If the fish gets too far away, it will escape.** If the fish gets close to you, it will be caught.** There is a possibility for the rod to break (actually the rod stays with you but you lose the reel and anything in it).** There is a possibility for the line to snap (you will lose anything that was on the line as well).*If you tried and failed to hook the fish, your fishing session is over.*If you did not try to hook the fish, it will swim away, and after a delay another will turn up. ===Spear fishing===# Right-click on a tile > '''Start fishing''# A timer will start, waiting for fish to arrive.*A fish will appear and slowly swim fairly close to you. It will pass just in front of you.*You can try to spear it by launching your [[spear]] or [[long spear]] (e.g. left-click) near the fish.**If you hit it, you catch a fish.**If you miss it, it will swim away. It’s also possible to hit your own foot!*If you decide to leave the fish alone, it will swim on past. Once out of range after a delay a new fish should turn up. ===Net fishing===# Right-click on a tile > '''Start fishing''# A timer will start, waiting for fish to arrive.*The net will sway on screen and no other action is required.** Nets will need to be emptied once a item is caught. ==Equipment==You will need a fishing pole or rod, equipped with a fishing reel, fishing line, float and hook. You can also catch small fish using a [[fishing net]].  A [[tackle box]] can help keep your accessories organized. ===Fishing Reels===There are four types of fishing reels, which are used for catching different types of fish: [[Light fishing reel]] [[Medium fishing reel]] [[Deep water fishing reel]] [[Professional fishing reel]] Fishing reels are added to rods so that they can be used for fishing. A fishing reel holds up to 1 line (which in turn may contain other things), and may be placed in a rod. Fishing reels will take damage from use, with rare fishing reels taking less damage. Rare reels also make it easier to reel the fish in. ===[[Handles]]===Different handles are used when making certain reels, they are: [[Handle]] - same item as current in-game version. [[Leather wound handle]] - same item as current in-game version [[Reinforced handle]] [[Padded handle]] ===[[Fishing Line]]=== [[Basic fishing line]] - used on pole, may only contain a (wood or metal) hook [[Light fishing line]] - used on light fishing reel, used to catch smaller fish [[Medium fishing line]] - used on medium fishing reel, used to catch medium fish [[Heavy fishing line]] - used on deep water fishing reel, used to catch large fish [[Braided fishing line]] - used on professional fishing reel, used to catch ‘special’ fish ===[[Float]]s=== Floats has to be added to lines, to be able to see when a fish can be hooked. There are 4 types of float:   [[Feather|Feathers]] - part of butchered loot from rooster, pheasant and hen. [[Twig]] - found on bush tiles. [[Small moss]] - taken from moss. Cut a piece of moss with a carving knife. [[Bark]] - found on overaged birch trees, with any item activated Floats will take damage over time when used, and will need replacing from time to time. They will auto-replace from the same float type in the tackle box at the end of a fish action.Rare floats will take less damage. ===[[Hook]]s===Hooks are added to lines to catch fish. There are 3 types of hook: [[Wooden fishing hook]] - same as current item, better for fly fishing [[Metal fishing hook]] - same as current item, better for deep water / sea fishing [[Bone fishing hook]] - made from goblin skulls Hooks behave as a container, which may contain bait, and will take damage over time as they are used. They will be auto-replaced using the same hook type from the tackle box at the end of fish action if necessary; if a hook is replaced, the bait will not be auto-replaced.Rare hooks are better at keeping a fish on the hook. Wood type will affect how fast a fish turns up. The default is a modifier of 1, and each wood type modifier is additive to the default, so creating the right hook can nearly halve the time for a fish to turn up. The lower the modifier % in the chart below, the quicker the interval of time in which the fish turns up, i.e. the more effective the hook. (Example: Lemon/Orange is the preferred wood type for quickest results).  {| class="wikitable"!Wood Type !! Modifier|-| Cedar || 90%|-| Fir || 85%|-| Pine || 95%|-| Lemon and their weightOrange || 75%|-| Apple || 80%|-| Oleander || 80%|} ===[[Bait]]=== When used on a hook, baits increase the chance of catching a particular fish. There are 12 types of bait: [[Fly|Fly]] - You catch these using a pottery jar with a bit of honey in it, on animals that require grooming. [[Small piece of cheese]] - Cheese Broken into smaller pieces. Dough ball - a small ball of dough. [[Wurm]] - Found on dirt and mycelium tiles. [[Sardine|Sardines]] - Caught using fishing nets in shallows. [[Roach]] - Caught in shallow waters. [[Perch]] - Caught in shallow waters. [[Minnow|Minnow]] - Caught in caves. [[Bit of fish]] - Small fish chopped up. [[Grub]] - Found in shrivelled trees, prised out using an awl. [[Grain of wheat]] - from wheat! [[Corn kernel]] - from corn. Each time a fish bites on a baited line, the bait will take damage (e.g. the fish eats a bit of it). Bait is not required to catch fish (i.e. you can catch fish without bait), but the chances are a lot lower. Different fish prefer different bait.
==== Characteristic gained ====
Soul / [[Soul depth]]
== Method General Attributes of Fish Types==* Activate All fish now have a set of attributes which determine where and when they are more likely to be caught:   Preferred water type (lake, sea, etc) Minimum and maximum depth. Feeding height. Rod types. Time of day - some fish like to feed in the [[fishing rod]] morning, afternoon, evening or even at night Baits - each fish has a favorite bait, some baits it likes, others it is less likely to eat, and some it will never touch. Outside or [[fine fishing rod]]in caves - some fish are only found underground* Right click Special fish can only be caught on [[water tile]] within 3 special tiles (which are out at sea).  == Types of you or the Fish Harvestable Through Fishing == For more detailed information see [[boatFish]] you are standing in* Select ''Fish''.
You can only fish '''Note''' - Not all marine life in Wurm is catchable with a fishing rod. Marine life falling into this category must be killed in combat or die on tiles that are fully submerged under water. To fish its own in order to be harvested from a boatthe sea: [[Octopus]], [[Seal]], [[Blue whale]], [[Shark_(creature)]], [[Crab]], [[Dolphin]], you will want to have it moored or have boarded it as a passenger since drifting out of the 3 tile range breaks the fishing action[[Sea serpent]].
== Types of fish Special Fishing Tiles ==
The higher In certain locations, far out at sea, one can find what are known as "special fishing tiles". These tiles are special because of their relatively low number Wurm-wide as well as the quality special types of the fish, the more weight the fish will have. Each species has a weight to quality ratio. A high quality roach will likely never outweigh any quality of catfish for examplewhich can be found there.
You can get better fish in deeper water. This water depth is the same depth that first triggers the "Out to Sea" achievement. Past that point special fishing tiles, usually found with [[Lurker in the deep]] pendulum, begin showing up quite frequently. Heavier fish also cause your line to snap more frequently (possible based on line quality and/or skill level). Losing fish to line breaks reduces your catch rate, but generally fishing in deep water is better than shallow.
Some shore * Special fishing tiles will move with the seasons and provide different fish. This occurs at the beginning of a [[Wurm Universe|season change]].* Non-special fish types may be caught on special tiles, but special fish can also only be caught out in ocean waterson special tiles, usually at and a higher quality than they would be found closer lesser chance if close to shorea center spot. Typically the lighter * These areas can overlap, so its possible to find places where two special fish are much easier to catch at high qualitycan be caught. * Aside from blind searching and perhaps some luck, with q50+ roach and perch being not uncommon even for a beginning fisher. High ql catfish on [[Lurker in the other hand will deep]] pendulum can be quite rare at used to locate these special tiles.* Special fishing tiles can disappear if the beginningterrain around them is modified.
'''Shore Fish:'''== Rarity in Fishing==*[[ItemRare rolls occur at the "Something Bites" event message:Roach|Roach]] 0.002 kg <br /ql*[[Item:Perch>{{event|Perch]] 0.005 kg/ql*[[Item:Brook troutinline|Brook trout]] 0You have a moment of inspiration.03 kg/ql*[[Item:Pike|Pike]] 0.06 kg/ql*[[Item:Carp|Carp]] 0.16 kg<br/ql*[[Item:Catfish|Catfish]] 0>Something bites.25 kg}}<br /ql>
'''Ocean Fish:'''*[[Item:Herring|Herring]] 0At lower skill, you may lose these fish more often than at higher skill levels.003 kg/ql*[[Item:Smallmouth bass|Smallmouth Bass]] 0.04 kg/ql*[[Item:Snook|Snook]] 0These fish are also slightly heavier than a regular fish of the same quality level and species.2 kg/ql
'''Special tile * Rare fish:'''*[[Item:Octopus|Octopus]]*[[Item:Sailfish|Sailfish]] 0.1 kg/ql*[[Item:Dorado|Dorado]] 0.3 kg/ql*[[Item:Blue shark|Blue shark]] 0.4 kg/ql*[[Item:Tuna|Tuna]] 0.6 kg/ql*[[Item:Marlin|Marlin]] 2.0 kg/ql*[[Item:White shark|White shark]] 2can be used in meals, but they will not make the meal rare.0 kg/ql
*Larger Butchering rare fish start giving less than 1 fillet per 0.3kg, and cap at 50fillets per fish. Max will not give rare fillets tends to happen around the 25kg mark, but may be related to butchering skill. **When catching white or blue sharks, they deal a small poison damage wound. If left to heal naturally, this has a small chance to kill you on the healing tick.
== Notes ==
* Fishing Rods and poles can be stored in a [[fishing rod rack]] * Fish can be stored in water using a [[Fish keep net]] to reduce decay * Catching heavier fish comes with a higher chance of line breakage.  * Some shore fish can also be caught out in ocean waters, usually at a higher quality than they would be found closer to shore.  * Typically, lighter fish are much easier to catch at high quality, with q50+ roach and perch not being uncommon for even a beginning fisher.  * You can get better fish in deeper water . This water depth is almost always betterthe same depth that first triggers the "Out to Sea" achievement.  * The fishing skill Larger fish start giving less than 1 fillet per 0.3 kg, and cap at 50 fillets per fish. This max cap tends to occur at around the 15 kg mark, but is quite slow also thought to level, a high CoC rod wouldn't be a bad ideapossibly related to the [[butchering]] skill
* Willow rods take less damage from catching heavy fish.
 * Fishing skill goes up as you fishSkill gain only happens on successfully hooking, not or when you catch the fish.gets reeled in or otherwise catching a fish 
* Fishing is close to impossible in small pools (less than 4x4) of water.
 * It is possible to make a fishing pond fish underground and inside a caveof caves, but the available species of fish found here will be limited. * Fishing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on. * The higher the quality of the fish, the more weight the fish will only catch some types have. Each species has a weight-to-quality ratio. For example, a high quality roach will likely never outweigh any quality of fishcatfish.  ==Skills & Characteristics==* [[Nature]] > Fishing* [[Lurker in the deepSoul]] cast on a > [[pendulumSoul depth]] will help you find good fishing spots for rare fish like white shark.* Small fish can often be caught at high quality and make excellent taming foods for tough meat eating creatures as a result.
== [[Titles]] ==
 
* Fisherman/Fisherwoman at 50 skill
* Angler at 70 skill
* Kingfisher at 90 skill
*'''Hooked on Fishing''' at 100 skill
[[Category:Skills]]
[[Category:While_moving]]
[[Category:Babel/F]]
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