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Forge

148 bytes added, 14:10, 21 November 2010
Lighting
|name=Forge
|active=[[stone brick]]
|passive=[[clay]] (2.0 00 kg)
|group=Containers
|materials=*10 [[stone brick]]s
*10 x 2kg 2.00 kg [[clay]]
|result=* 1 '''{{PAGENAME}}'''
|skill=masonry
== Method ==
Activate the [[stone brick]], right-click the [[clay]], and select '''Create/> Containers/> forge'''. The unfinished forge will drop in front of you on the ground. Right-click it with either another clay or stone brick activated, and choose ''Continue building''.
:* The first lump of clay you use when starting the forge will be completely consumed, no matter how big it is.
The quality level of a forge affects both how long it stays lit for and how long it takes to heat up items.
:''Example'': A 40 QL forge will take [<20] a couple minutes to get iron lumps glowing, although it depends on the quality of the lumps also.
:It will last for about 40 minutes before it needs refueling. A 70 QL forge burns for 115 minutes.
*Hardening items like [[pottery]] or [[key mould]]s
*[[Cooking]]. - ''Note'': With lower cooking skill, it is better to use a [[stone oven]] for cooking, because it adds less difficulty in [[meal]]s. In contrast, those with high cooking skill might prefer the increased skill gain of cooking with a forge.
 
To light up a forge, put a [[kindling]] in your inventory, activate a [[steel and flint]], right-click the forge and select ''Light''.
== Tips ==
* A forge will hold 7 cauldrons.
* A forge will hold at most 28 ore.
* Metal scraps will cool much faster than usual in an unlit forge, regardless of the forge qlQL.* Items that can be [[Fuel|burned]] like [[rags]], [[tar]] or wooden items will take damage in forges once they're are almost searing hot. If the item can be repaired , it will lose [[QL]] but show no damage.
[[Category:Containers]]
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