Changes

Jump to navigation Jump to search

Guides:Build house

3,141 bytes added, 19:15, 1 March 2018
m
Removed writ of ownership line. Writ of Ownerships are no longer in the game. Added information regarding new permissions. Possible tidying needed.
[[Main Page]] :: / [[Useful links for beginners]] :: / '''The "how do I build a house?" guide'''
== Introduction ==
One of the first questions asked in the kingdom chat on the golden valley server is "How can I build a house?". The answer is quite long, so a guide has been set up to help new players, which is here. This guide should provide the information you need to construct a house. If you are new then before you decide to build you may want to make sure you have properly planned your location and other things, in order to avoid unneeded frustration. See [[House Planning Guide]].
To construct your house, you will need:
* 20 [[planks]] for each wall you build.
* 1 [[Large Nails|large nail]] for each wall you build.
 
This house would now be classed as "finished" and would be secure, but it does not have a '''floor''' and '''roof'''. To make these (from wood as it is easiest) you will need:
* The mallet or hammer you made the walls with.
* 4 [[small nails]] for the roof and floor.
* 10 [[planks]] for the floor.
* 10 [[wood shingle|wood shingles]] for the roof (they are made from planks, an extra 3 planks will be plenty.)
The largest house you can build is determined by how much [[carpentry|Carpentry]] skill you have. To find the amount of skill you need to build a certain house add the total number of floor tiles and the total number of walls. This formula is a useful one to use:
<center>''(4 floor tiles) + (8 wall sections) = carpentry skill of 12''</center>
 
Symmetrical doughnut house formula where x is the the number of tiles that make up one side of the doughnut hole:
<center>(12 * x) + 12</center>
Helpful tools can be found in the External Tools section towards the bottom of this page.
If you are in a [[village]], you may be able to persuade someone with high carpentry skill to plan your house and then hand over the [[writ]]add you to permissions.
== Finding a Location ==
For towns, however, it is considered to be rude to build with 50 to 100 tiles of the town if you do not have the permission of said town. Doing so can cause conflict and even hostility from a large group of players. It is always best to seek permission, and if declined, do not worry, there are more places to settle.
 
<b>Note: You cannot build a house inside the [[Settlement#Perimeter|perimeter]] of a [[settlement]] you are not a member of.</b> Although you can build a fence, it is considered very rude to do so without the consent of the settlement owner. [[Examine|Examining]] the ground tiles before you even start cutting down trees and levelling the ground will prevent further disappointment on your side and bad relations with your neighbours. It will say "This is within the perimeter of Settlement X" in the event window.
== Flattening the ground ==
After you find a suitable location you normally need to prepare the area. Before you plan your house the ground needs to be relatively completely flat. In order to flatten the ground , "activate" your [[shovel]] by double clicking on it. Then , then right click on the ground where you want the house. This should display a menu with a Flatten option. Select flatten and you will do just that. Note that flattening affects the eight tiles around the tile you flatten. If you do not have enough skill to flatten the exact spot you can dig dirt from nearby and drop it on the tiles to bring it closer to level. See also [[digging]].
== Woodcutting ==
For the [[planks]] and [[mallet]] you'll need to get some lumber - this is easy - activate your [[:Category:axes | axe]] and go to the nearest [[:Category:Trees|tree]]. It's a good idea to right click the tree and "examine" it before you decide to chop it down, as only very old trees will provide a good amount of lumber. When you have found a tree that you are happy with , simply right click it while your axe is activated and choose "cut down". You will need to do this multiple times before the tree is felled. Once it does fall you will see a felled tree on the ground (or just a log if the weight of the tree was below or exactly 24kg). Next you will need to cut chop up your felled tree in smaller pieces and thus create logs. Right click on the felled tree while you have your axe activated and select "chop up", now pick up the log and we will go on to planking and creating the mallet.
== Creating planks ==
Planking is just as simple as any other action in Wurm, which is lucky since you will needa lot of planks to build your house, 20 for every wall actually. To make planks you activate your saw (starting to see the logic yet?) and right click on your log, choose "create" and then "weapons" and "plank" in the sub-menu of create (plank being in the sub-menu of weapons). This is where you WILL start going wrong, planks Planks can be failed and when you do you will only produce wood scrapstry to create them, be patient with this because it will happen a lot - it's completely normal. Repeat thelog cutting and plank-making to create the amount of planks you need for the amount of walls you have.
== Creating the mallet ==
If you fail in any of the following steps and create a wood scrap instead of the item, just start over and try again. Equip your [[Carving Knife]], right click the [[Log]] in your [[inventory]] and select Create/Weapons/Shaft. Do this twice. Then right click one of the [[shaft]] in your [[inventory]] and select Create/Miscellaneous/Mallet Head. Equip the [[Mallet Head]] and right-click the shaft, and select Create/Tools/Mallet. If all succeeded, you now have either a mallet or an unfinished mallet. If you have an unfinished one, you can try finishing it (examine it to see what it needs) or create a new one. There's a 20% chance that you'll create a finished an unfinished one.
== Iron ==
Next up is [[iron lump|iron]], this is the hardest part.
To find iron activate your pickaxe, right click on a tile that says "rock" and choose "prospect" from the "mining" sub-menu. Finding iron Iron is very difficult and you the most commonly occurring ore in Wurm, but it can be a challenge to find. You may have to search through hundreds a lot of rock tiles before you manage to find an iron mine - its basically complete luckbut [[prospecting]] can help narrow down your search.
'''If you are unlucky with finding an [[Iron Vein|iron vein]] ''' you can also [[Foraging|rummage]] many rock tiles and collect the [[iron rock]]s which weight weigh 3kg and give 0.2kg of iron when melted. This is not much but may be enough to make the nails needed for building the house. This method is very useful for those without a public mine to use, or those who do not want to start a mine. You can easily get enough iron for your entire house, but it will be low quality nails.This way can also be alot faster if you only need few amounts a low amount of iron and have many rock tiles around but no premade mine or luck with [[prospecting]] any iron.
[[Prospecting]] for Iron. When you prospect a rock tile it show all ore veins within a 7x7 area, you can use this to approximate the location of the ever elusive [[Iron Vein]]. Once you get the message there is iron nearby you can start to tunnel for it. The first rock tile will break after mining it approx approximately 60 times, all further tiles inside the cave take around 50. After your two tiles in you can start mining at different angles(up, forward, well up or down anyway). Once Only the last action will decide which angle the mined tile will be, so once you receive the message 'the wall will break soon' start mining up, mining down or mining(will go level) and your cave will go up, down or levelforward. There are many methods of building a cave, one of the most thorough methods method is to make your main shaft about 10 tiles long, then mine side shafts every other tile going in both directions.
Well, when When you have found your precious [[Iron Vein|iron vein]], it's time to start mining it to get to the ore. The "mine" options option is also found in the "mining" sub-menu. Each mining action will deliver 20kg ore. You'll want to get to the iron inside the rock of these ores so you will have to smelt them. You do this by getting yourself another of those fancy logs and with your axe "create" a [[kindling]] from it. Once you have this little nifty piece of wood you select your steel and flint, right click on the kindling and create a [[campfire]] with it (its under the container sub-menu). Now that you have your camp-fire its time to get smelting! Right click on your camp-fire and "open" it, drag the ore from your inventory to the camp-fires inventory. Next there's waiting - lots of it. <em>MAKE SURE TO FEED THE FIRE WITH WOOD, OTHERWISE THE FLAMES WILL GO OUT AND YOU WILL HAVE TO START THE SMELTING PROCESS OVER FROM SCRATCH!</em> I suggest you mine more ore while you do this but of course if you want to idle you can do that too. Right click on the ore and examine it to check how hot it is, once it reaches "glowing hot" you are very close to get your [[Iron Lump]]. When the ore has smelted it is replaced by a 1kg [[Iron Lump]] in the camp-fire, you will need at least 2kg for the next step.
== Iron Anvil ==
The [[Small Anvil]] is a crucial tool in Wurm and this is what you will create now. Get your 2 12x1.0kg [[Iron Lump]] from the camp-fire, (they have to be glowing hot for this to work) and activate one of them, right click on the other and choose combine. Activate the mallet you made earlier and right click on the 2kg [[Iron Lump]], again choose create and pick iron anvil. If you are extremely lucky you will pull this off at the first try, if you don't put your [[iron scrap]]s in the fire and let them smelt again so they can become [[Iron Lump]] once more (this take a long time though, so rather mine you some more ore and smelt it up). Repeat just repeat until you have your anvil. Note: To reheat scraps they need to be below glowing hot (anything except glowing) before putting them back into the fire, the best time is when they cool down to searing hot (the one below glowing).
== Nails ==
Nails! This is what you need to keep your house together, large iron nails. Pick up a [[Iron Lump]] of at least 0.3kg and activate it, right click on your anvil and create, tools, large iron nails. When you succeed with this you will get a handful of [[Large Nails]], you'll need one of these handfuls per wall of your house. You'll also need 2 [[small nails]] for the floor and one [[small nails]] for the roof.
== Planning the house ==
For every tile your house will occupy, you'll need 1 carpentry skill. Also, for every wall you'll have you'll need 1 carpentry skill. So if you want to build a 1x1 house (the smallest house possible), you'll need 5 carpentry (4 walls, and 1 tile). To plan the house, go to your flattened piece of land, activate your mallet and right-click a tile, and select 'Plan building'. You can planadditional (adjacent) tiles in the same way; selecting 'Plan building' on a planned tile will remove it from the plan. When you're satisfied with your building shape, right click on it and select 'Finalize building'. (to be able to plan more than 1 house, you either have to wait for server reset, or finish the first floor walls of the current plan)
== Building the house ==
Finally we can start to actually build the house. Activate your mallet and make sure you have at least one handful of large nails and a plank in your inventory, right click on a side of your house and select build, pick door, wall or window after your choice (remember that you need a door to be able to enter the house though) repeat this on all the walls, but don't move while attaching the planks or you will lose one of the planks(because you will stop creating as soon as you move and you attach the plank 1 second into the action). Next you will have to pick up more planks and continue to build, 19 more times on every wall to be exact since they all need 20 planks total.
When you have put The majority of the first plank work is now over. You now need to add a roof and nails into every wall, door a floor to your house. Right-click the ground with your mallet activated and window section in the click "planfloor, " then right-click the ground again and click "plan roof ." Then right-click each plan with your mallet activated and plan a type of floor and roof. A [[Wooden plank floor|Wooden Plank Floor]] is probably easiest along with a [[Wood shingle roof|Wood Shingle Roof.]] You'll need 3 [[Small Nails|Small Nails]] and about 15 [[planks|planks]] (some of which will appear automatically - no extra materials are needed need to be carved into [[wood shingle|wood shingles]] to make complete both the floor and the roof.
Next you will have to pick up more planks === Inner walls ===Inner walls can only be planned once all the exterior walls of a house are complete. To plan inner walls activate a [[mallet]] or [[trowel]], right-click a tile border inside the house and select ''Plan'' > ''Inner wall''. On the wall plan select a wall type and continue to build, 19 more times on every wall to be exact since they all need 20 planks totalas explained above=== Multi-story housing ===
When this Your house is done so is your housenow complete with a roof, floor and finished walls. It's probably quite simple; but when you're a more skilled player you could make something much better, w00tfancier and with more than one floor! {{smiley}}See [[Multi-story housing|multi-story housing]] for more information.
== Repairing your house ==
Your house walls may become damaged in time by decay, or can be damaged by someone trying to break into your house(except on Freedom servers). To see the damage on one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall. <br> <br>
To repair your house walls, activate a [[plank]], right-click your house wall, and select '''repair'''. Success rate depends on your [[repairing]] skill. Failure results in losing the plank.
== Improving your house ==
The higher the [[quality]] of your walls, the slower they [[decay]], and the harder it is to break them for an attacker. To see the quality of one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall. <strong>Tip:</strong> <br> <br> To improve your house walls, activate a [[Plank]], right-click your house wall, and select '''Improve'''. Success and amount of improvement depends on your [[carpentry]] skill.<br>
'''Tip:''' To improve your house walls, activate a [[Plank]], right-click your house wall, and select '''Improve'''. Success and amount of improvement depends on your [[carpentry]] skill.
== Managing your Writ permissions and Securing your Home ==
A [[Writ of Ownership]] will appear in your [[inventory]] the moment you click 'Finalize Building'. Writs Permissions are used to control who has access to your home or building, to lock or unlock all doors with a [[door lock]] on them, to change the name of the building, or to destroy the whole structure (and the writ with it). Just right-click your body in the writ character menu and select 'Manage> Buildings'. Add other Here, you can add players to your friends a list, and they will appear on to grant them different permissions for your writ management screenbuilding. To allow access, simply select them as gueststype their name into the ''add players to list''section. :) Writ also acts as a key for all Click the doors add button, and they will appear on your buildingthe list of manageable permissions.
Writs cannot be dropped, even if you die, '''No player can pick up items from a finished house without being added on the permissions of the building. Any player can get inside a finished house (but can be not pick anything up) unless relevant doors are locked with a [[tradedoor lock|door lock.]]d to another player.'''
== [[Stone house]]s ==
It's possible to build a house made of stone following the guide above ([[Account Types|premium players]] only), however the material requirements are different :
*Skill requirement : 30 [[Masonry]].
*[[Trowel]] for building the stone walls.
*20 x [[Stone Brick]] for each segment of wall.
*20 x [[Mortar]]for each segment of wall.*10 x [[Stone Brick]] + 10 x [[Mortar]] for each floor segment (if you're doing a [[Stone brick floor]])
Basically once you have planned the layout of your structure you activate the [[Trowel|iron trowel]] and start building the walls. It is even possible to mix stone and wooden walls in the same house (based on which tool you start the wall with).
 
== Cave dwellings ==
It is possible to build houses in caves. You can build any type of wall underground, however you cannot build roofs in cave dwellings.
 
In order to do this you would need to activate a [[hammer]], [[Mallet]], or [[Trowel]] and right click a flat reinforced cave floor tile. The houses can only be built touching a cave wall if and when all the tiles are on deed and they do not have an adjacent perimeter tile. If any of the adjacent tiles are perimeter tiles the perimeter tile must be mined out. Alternatively, houses in caves cannot be built touching a cave wall if they are off deed. If you attempt to plan a house that is outside the previously stated parameters you will get the following message: {{event|inline| You cannot build here, there must be a gap around the building.}}
== External Tools ==
*<s>[http://files.filefront.com/House+Calculatorexe/;13682710;/fileinfo.html Visual C# Calculator by Phil]</s> This one No longer works if you click it you go to a Error page.
*[http://webdepp.sense-net.at/~toni/wurm/housecalc.php Web-based Calculator by Toni]
*[http://forum.wurmonline.com/index.php?/topic/75908-new-house-calculator/ Windows / Java Web Applet Calculator by Warlander] which supports doughnut and multi-floor houses
[[Category:Guides]]
[[Category:Babel/H]]
editor
213

edits

Navigation menu