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Guides:Build house

3,584 bytes added, 10:27, 15 March 2022
Replacing directory listing with guide disclaimer
[[Main Page]] :: [[Useful links for beginners]] :: [[The "how do I build a house?" guide.]]{{Guide}} 
== Introduction ==
One of the first questions asked in the kingdom chat on the home server is "How can I build a house?". The answer is quite long, so a this guide has been set up to help new players, which is here. This guide should provide the information you need to construct a your first house.If you are new, before you decide to build you may want to make sure you have properly planned your location, in order to avoid unneeded frustration.
To construct your house, you will need:
* A [[Digging|flat]] area of ground.
* A [[mallet]] or an [[Iron Hammer|iron hammer]].(higher quality = faster build)
* 20 [[planks]] for each wall you build.
* 1 [[Large Nails|large nail]] for each wall you build.
This house would now be considered finished and would be secure, but it does not have a '''floor''' and '''roof'''. To make these (from wood as it is easiest) you will need:* The mallet or hammer you made the walls with.* 4 [[small nails]] for the roof and floor. (two small nails each)* 10 [[planks]] for the floor.* 10 [[wood shingle|wood shingles]] for the roof (they are made from planks, an extra 3 planks will be plenty.) The largest house you can build is determined by how much [[carpentry|Carpentry]] skill you have. To find the amount of skill you need to build a certain house add the total number of floor tiles and the total number of walls. This formula is a useful one to use:
<center>''(total number of floor tiles) + (total number of wall sections) = carpentry skill required''</center>
<center>''(4 floor tiles) + (8 wall sections) = carpentry skill of 12''</center>
 
Symmetrical doughnut house formula where x is the the number of tiles that make up one side of the doughnut hole:
<center>(12 * x) + 12</center>
Helpful tools can be found in the External Tools section towards the bottom of this page.
If you are in a [[village]], you may be able to persuade someone with high carpentry skill to plan your house and then hand over the [[writ]]add you to permissions.
== Finding a Location location ==
When you think you are ready to make your first house, the first thing you are going to need is a suitable place to do so. Bear in mind that you will want some basic resources nearby such as water, trees, and exposed rock for making a mine tunnel.
Now that you have wandered around a little, if you believe you have found "The Spot" take a moment to check your local chat for other people. If no one is around, try to check around at least 30 tiles in every direction for existing houses and settlements. If you do find some sign of a settlement , it is considered proper etiquette to contact the owner before beginning construction. While the established player does not own anything outside their deeded area, building on someone's doorstep is considered very rude. Normally, an established player will ask you to not build close, and may guide you to a location that is just as nice or better nearby. A good relationship with your neighbours improves everyone's experience in Wurm, and helps avoid misunderstandings.
For towns, however, it is considered to be rude to build with 50 to 100 tiles of the town if you do not have the permission of said town. Doing so can cause conflict and even hostility from a large group of players. It is always best to seek permission, and if declined, do not worry, there are more places to settle.
== Flattening <b>Note: You cannot build a house inside the [[Settlement#Perimeter|perimeter]] of a [[settlement]] you are not a member of.</b> Although you can build a fence, it is considered very rude to do so without the consent of the settlement owner. [[Examine|Examining]] the ground ==tiles before you even start cutting down trees and leveling the ground will prevent further disappointment on your side and bad relations with your neighbours. It will say "This is within the perimeter of Settlement X" in the event window.
=== Flattening the ground === After you find a suitable location you normally need to prepare the area. Before you plan your house the ground needs to be relatively completely flat. In order to flatten the ground , "activate" your [[shovel]] by double clicking on it. Then , then right click on the ground where you want the house. This should display a menu with a Flatten Choose the '''flatten''' option. Select flatten and you will do just that. Note that flattening affects the eight tiles around the tile you flatten. If you do not have enough skill to flatten the exact spot you can dig dirt from nearby and drop it on the tiles to bring it closer to level. See also [[digging]].
== Woodcutting ==
For the [[planks]] and [[mallet]] , you'll need to get some lumber - this is easy - activate . Activate your [[:Category:axes | axehatchet]] and go to the nearest [[:Category:Trees|tree]]. It's a good idea to right click the tree and "''examine" '' it before you decide to chop it down, as only very old or overaged trees will provide a good amount of lumber. When you have found a tree that you are happy with , simply right -click it while your axe hatchet is activated and choose "cut down". You will need to do this multiple times before the tree is felled. Once it does fall you will see a felled tree on the ground (or just a log if the weight of the tree was below or exactly 24kg). Next you will need to cut chop up your felled tree in smaller pieces and thus create logs. Right -click on the felled tree while you have your axe hatchet activated and select "'''chop up", now '''. Now pick up the log and we will go on to planking planks and creating the mallet.
=== Creating planks ===Planking Creating planks is just as simple as any other action in Wurm, which is lucky since you will needa lot of planks to build your house, : 20 for every each wall actually. To make planks you activate your saw (starting to see the logic yet?) and right click on your log, choose "create" and then "weapons" and "plank" in the sub-menu of create (plank being in the sub-menu of weapons). This is where you WILL start going wrong, planks can be failed and when you do you will only produce wood scraps, be patient with this because it will happen a lot - it's completely normal''Create > Construction materials > Plank'''. Repeat thelog cutting and plank-making to create the amount of planks you need for the amount of walls you have.
=== Creating the mallet === If you fail in any of the following steps and create a wood scrap instead of the item, just start over and try again. Equip your [[Carving Knifecarving knife]], right -click the [[Loglog]] in your [[inventory]] and select '''Create/Weapons/> Construction materials > Shaft. Do this twice. Then right click one of the [[shaft]] s in your [[inventory]] and select '''Create/Miscellaneous/> Tool parts > Mallet Head'''. Equip the [[Mallet Headmallet head]] and right-click the shaft, and select '''Create/> Tools/> Mallet'''. If all succeeded, you now have either a mallet or an unfinished mallet. If you have an unfinished one, you can try finishing it (examine it to see what it needs) or create a new one. There's a 20% chance that you'll create a finished one.
== Iron ==
Next up is [[iron lump|iron]], this is the hardest part.
To find iron , activate your pickaxe, right click on a tile that says "rock" and choose "prospect" from '''Mining > Prospect'''. Iron is the "mining" sub-menumost commonly occurring ore in Wurm, but it can be a challenge to find. Finding iron is very difficult and you You may have to search through hundreds a lot of rock tiles before you manage to find an iron mine - its basically complete luckbut [[prospecting]] can help narrow down your search.
'''If you are unlucky with finding an [[Prospectingiron vein]] for Iron. When ''' you prospect a can also [[Foraging|rummage]] many rock tile it show all ore veins within a 7x7 area, you can use this to approximate tiles and collect the location [[iron rock]]s which weigh 3kg and give 0.2kg of the ever elusive Iron Veiniron when melted. Once you get the message there This is iron nearby you can start not much but may be enough to tunnel make the nails needed for it. The first rock tile will break after mining it approx 60 times, all further tiles inside building the cave take around 50house. After your two tiles in you can start mining at different anglesThis method is very useful for those without a public mine to use, well up or down anywaythose who do not want to start a mine. Once you receive the message 'the wall will break soon' start mining upYou can easily get enough iron for your entire house, mining down or mining(but it will go level) and your cave will go up, down or levelbe low quality nails. There are many methods of building This way can also be a lot faster if you only need a cave, one low amount of the most thorough methods is to make your main shaft about 10 iron and have many rock tiles long, then around but no premade mine side shafts every other tile going in both directionsor luck with [[prospecting]] any iron.
Well, when === Prospecting for iron === When you have found your precious iron vein, prospect a rock tile it's time to start mining it to get show all ore veins within a 7x7 area. You can use this to approximate the ore. The "mine" options is also found in location of the "mining" sub-menuever elusive iron vein. Each mining action will deliver 20kg ore. You'll want to Once you get to the message there is iron inside the rock of these ores so nearby, you will have can start to smelt themtunnel for it. You do this by getting yourself another of those fancy logs and with your axe "create" a [[kindling]] from The first rock tile will break after mining itapproximately 60 times, all further tiles inside the cave take around 50. Once After you have this little nifty piece of wood are two tiles in, you select your steel and flintcan start mining at different angles (up, forward, right click on or down). Only the kindling and create a [[campfire]] with it (its under last action will decide which angle the container sub-menu). Now that mined tile will be, so once you have your camp-fire its time to get smelting! Right click on your camp-fire and "open" it, drag receive the ore from your inventory to message 'the camp-fires inventorywall will break soon' start mining up, mining down or mining forward. Next there's waiting - lots There are many methods of it. <em>MAKE SURE TO FEED THE FIRE WITH WOODbuilding a cave, OTHERWISE THE FLAMES WILL GO OUT AND YOU WILL HAVE TO START THE SMELTING PROCESS OVER FROM SCRATCH!</em> I suggest you mine more ore while you do this but one of course if you want to idle you can do that too. Right click on the ore and examine it to check how hot it most thorough method is, once it reaches "glowing hot" you are very close to get make your [[Iron Lump]]. When the ore has smelted it is replaced by a 1kg [[Iron Lump]] main shaft about 10 tiles long, then mine side shafts every other tile going in the camp-fire, you will need at least 2kg for the next stepboth directions.
== Iron Anvil ==When you have found your precious iron vein, it's time to start mining it to get to the ore. The [[Small Anvil]] '''mine''' option is a crucial tool also found in Wurm and this is what the '''mine''' sub-menu. Each mining action will deliver 20kg ore. You'll want to get to the iron inside the rock of these ores so you will create nowhave to smelt them. Get You do this by getting yourself another of those fancy logs and with your 2 1.0kg hatchet "create" a [[Iron Lumpkindling]] from the camp-fire, (they it. Once you have to be glowing hot for this to work) and activate one little nifty piece of themwood, right click on the other and choose combine. Activate the mallet you made earlier select your steel and flint, right click on the 2kg kindling and create a [[Iron Lumpcampfire]]with it (its under the container sub-menu). Now that you have your campfire, again choose create it's time to get smelting! Right-click on your campfire and pick iron anvil"open" it, drag the ore from your inventory to the campfire's inventory. Next there's waiting - lots of it. If <em>MAKE SURE TO FEED THE FIRE WITH WOOD, OTHERWISE THE FLAMES WILL GO OUT AND YOU WILL HAVE TO START THE SMELTING PROCESS OVER FROM SCRATCH!</em> I suggest you are extremely lucky mine more ore while you will pull do this off at but of course if you want to idle you can do that, too. Right-click on the first tryore and examine it to check how hot it is. Once it reaches ''glowing hot'', if you don't put are very close to get your [[iron scraplump]]s in . When the fire and let them smelt again so they can become ore has smelted, it is replaced by a 1kg [[Iron Lumpiron lump]] once more (this take a long time though, so rather mine you some more ore and smelt it up)in the campfire. Repeat until you have your anvilYou will need at least 3-4kg for the next steps.
Note: To reheat scraps === Small anvil ===The [[small anvil]] is a crucial tool in Wurm. Get your two 1.0kg iron lumps from the campfire (they need have to be below glowing hot (anything except glowingfor this to work) before putting . Activate one of them back into , right-click on the fireother, and choose combine. Activate the best time is when they cool down to searing hot (mallet you made earlier and right click on the 2kg iron lump, choose create and pick small anvil. If you are lucky you will pull this off at the one below glowing)first try, so just repeat until you have your anvil.
=== Nails === Nails! This is what you need to keep your house together, large iron nails. Pick up a [[Iron Lump]] iron lump of at least 0.3kg and activate it, right -click on your anvil and create, tools, large iron '''Create > Construction materials > Large nails'''. When you succeed with this you will get a handful of [[Large Nailslarge nails]], you'll need one of these handfuls per wall of your house. You'll also need 2 [[small nails]] for the floor and one small nails for the roof. ===Door lock===You need one [[door lock]] per door to keep your house secure. While stealing is illegal on PVE servers, humanoid monsters (and unwanted player visitors) can enter an unlocked door. Activate at least 1kg of iron lump and right-click on your small anvil. Select '''Create > Locks > Doorlock'''. As your skill is low, this may take a few tries.
== Planning the house ==
For every tile your house will occupy, you'll need 1 carpentry skill. Also, for every wall you'll have you'll need 1 carpentry skill. So if you want to build a 1x1 house (the smallest house possible), you'll need 5 carpentry (4 walls, and 1 tile). To plan the house, go to your flattened piece of land, activate your mallet and right-click a tile, and select '''Plan building'''. You can planadditional (adjacent) tiles in the same way; selecting '''Plan building''' on a planned tile will remove it from the plan. When you're satisfied with your building shape, right click on it and select '''Finalize building'''.
== Building the house ==
Finally we can start to actually build the house. Activate your mallet and make sure you have at least one handful of large nails and a plank in your inventory, right -click on a side of your house and select build, pick '''Build > Wooden door, /Wooden wall or /Wooden window after your choice ''' (remember that you need a door to be able to enter the house though) repeat . Repeat this on all the walls.
When Next you will have put the first plank to pick up more planks and nails into continue to build, 19 more times on every wall, door and window section in the plan, the roof will appear automatically - no extra materials are needed to make roofbe exact since they all need 20 planks total.
Next you will have The majority of the work is now over. You now need to pick up more planks add a roof and continue a floor to buildyour house. Right-click the ground with your mallet activated and click "plan floor, 19 more times on every wall " then right-click the ground again and click "plan roof." Then right-click each plan with your mallet activated and plan a type of floor and roof. A [[Wooden plank floor]] is probably easiest along with a [[Wood shingle roof]]. You'll need 3 small nails and about 15 planks (some of which will need to be exact since they all need 20 planks totalcarved into [[wood shingle]]s to complete both the floor and the roof.
When this is done so is your === Inner walls ===Inner walls can only be planned once all the exterior walls of a houseare complete. To plan inner walls activate a [[mallet]] or [[trowel]], w00t! {{smiley}}right-click a tile border inside the house and select '''Plan > Wall'''. On the wall plan select a wall type and continue as explained above.
== Repairing your house = Multi-story housing ===Your house walls may become damaged in time by decay, or can be damaged by someone trying to break into your house. To see the damage on one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall. <br> <br>
To repair your Your house walls, activate is now complete with a [[plank]], right-click your house wallroof, floor and select finished walls. It's probably quite simple; but when you''repair'''. Success rate depends on your re a more skilled player you could make something much better and fancier, with more than one floor! See [[repairingMulti-story housing|multi-story housing]] skill. Failure results in losing the plankfor more information.
== Improving = Repairing your house ===The higher the [[quality]] of your Your house walls, the slower they [[may become damaged in time by decay]], and the harder it is or can be damaged by someone trying to break them for an attackerinto your house (except on Freedom servers). To see the quality of damage on one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall. <strong>Tip:</strong> <br> <br>
To improve repair your house walls, activate a [[Plankplank]], right-click your house wall, and select '''Improverepair'''. Success and amount of improvement depends on your [[carpentry]] skill.<br>
=== Improving your house ===
The higher the [[quality]] of your walls, the slower they [[decay]], and the harder it is to break them for an attacker. To see the quality of one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall.
== Managing '''Tip:''' To improve your Writ/Securing house walls, activate a [[plank]], right-click your Home ==house wall, and select '''Improve'''. Success and amount of improvement depends on your [[carpentry]] skill.
A [[Writ of Ownership|Writ]] will appear in == Managing your [[inventory]] the moment you click 'Finalize Building' (They cannot be dropped, even if you die, but can be traded). Writs are used to control who has access to your home/building, lock and unlock doors, and rename the building. Add other players to your friends list, permissions and they will appear on Securing your Writ management screen. To allow access, simply select them as guests. :)Home ==
Writs also act as keys for any Permissions are used to control who has access to your home or building, to lock or unlock all doors with a [[Door Lock|Doordoor lock]]s on them, to change the name of the building, or to destroy the whole structure. Just right-click your body in the character menu and select '''Manage > Buildings'''. Here, you can add players to a list to grant them different permissions for your home/building. To allow access, type their name into the ''add players to list'' section. Click the add button, and they will appear on the list of manageable permissions.
'''No player can pick up items from a finished house without being added on the permissions of the building. Any player can get inside a finished house (but not pick anything up) unless relevant doors are locked with a [[door lock|door lock.]]'''
== [[Stone house]]s ==
It's possible to build a house made of stone following the guide above ([[Account Typestypes|premium players]] only), however the material requirements are different : * Skill requirement : 30 [[Masonry]].* [[Trowel]] for building the stone walls.* 20 x [[stone brick]] for each segment of wall.* 20 x [[mortar]] for each segment of wall.* 10 x [[stone brick]] + 10 x [[mortar]] for each floor segment (if you're doing a [[stone brick floor]]) Basically once you have planned the layout of your structure you activate the [[trowel]] and start building the walls. It is even possible to mix stone and wooden walls in the same house (based on which tool you start the wall with).
*Skill requirement : 30 Masonry.== Cave dwellings ==*[[Trowel]] for building the stone wallsIt is possible to build houses in caves.*20 x [[Stone Brick]] for each segment You can build any type of wall.*20 x [[Mortar]]underground, however you cannot build roofs in cave dwellings.
Basically once you have planned the layout of your structure In order to do this you would need to activate the a [[hammer]], [[mallet]], or [[Trowel|iron trowel]] and start right-click a flat reinforced cave floor tile. The houses can only be built touching a cave wall if and when all the tiles are on deed and they do not have an adjacent perimeter tile. If any of the adjacent tiles are perimeter tiles the perimeter tile must be mined out. Alternatively, houses in caves cannot be built touching a cave wall if they are off deed. If you attempt to plan a house that is outside the previously stated parameters you will get the following message: {{event|inline| You cannot build here, there must be a gap around the building the walls.}}
== External Tools ==
*[http://fileswebdepp.filefrontsense-net.comat/House+Calculatorexe~toni/;13682710;wurm/fileinfohousecalc.html Visual C# php Web-based Calculator by PhilToni]*[httphttps://webdeppforum.sense-netwurmonline.atcom/~toniindex.php?/wurmtopic/housecalc.php Web79352-deedplanner-299-3d-house-and-deed-based Calculator planner/#entry787524 DeedPlanner by ???Warlander]A 3d deed and house planner
[[Category:Misc]][[Category:Babel/HGuides]]

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