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Guides:Build house

1,159 bytes added, 10:27, 15 March 2022
Replacing directory listing with guide disclaimer
[[Main Page]] / [[Useful links for beginners]] / '''The "how do I build a house?" guide'''{{Guide}} 
== Introduction ==
One of the first questions asked in the kingdom chat is "How can I build a house?". The answer is quite long, so a this guide has been set up to help new players, which is here. This guide should provide the information you need to construct a your first house.If you are new, before you decide to build you may want to make sure you have properly planned your location, in order to avoid unneeded frustration.
To construct your house, you will need:
* A [[Digging|flat]] area of ground.
* A [[mallet]] or an [[Iron Hammer|iron hammer]] (Higher Quality higher quality = faster build)
* 20 [[planks]] for each wall you build.
* 1 [[Large Nails|large nail]] for each wall you build.
This house would now be classed as "considered finished" and would be secure, but it does not have a '''floor ''' and '''roof'''. To make these (from wood as it is easiest) you will need:
* The mallet or hammer you made the walls with.
* 3 4 [[small nails]] for the roof and floor.(two small nails each)
* 10 [[planks]] for the floor.
* 9 10 [[wood shingle|wood shingles]] for the roof (they are made from planks, an extra 3 planks will be plenty.)
The largest house you can build is determined by how much [[carpentry|Carpentry]] skill you have. To find the amount of skill you need to build a certain house add the total number of floor tiles and the total number of walls. This formula is a useful one to use:
<center>''(total number of floor tiles) + (total number of wall sections) = carpentry skill required''</center>
<center>''(4 floor tiles) + (8 wall sections) = carpentry skill of 12''</center>
 
Symmetrical doughnut house formula where x is the the number of tiles that make up one side of the doughnut hole:
<center>(12 * x) + 12</center>
Helpful tools can be found in the External Tools section towards the bottom of this page.
If you are in a [[village]], you may be able to persuade someone with high carpentry skill to plan your house and then hand over the [[writ]]add you to permissions.
== Finding a Location location ==
When you think you are ready to make your first house, the first thing you are going to need is a suitable place to do so. Bear in mind that you will want some basic resources nearby such as water, trees, and exposed rock for making a mine tunnel.
Now that you have wandered around a little, if you believe you have found "The Spot" take a moment to check your local chat for other people. If no one is around, try to check around at least 30 tiles in every direction for existing houses and settlements. If you do find some sign of a settlement , it is considered proper etiquette to contact the owner before beginning construction. While the established player does not own anything outside their deeded area, building on someone's doorstep is considered very rude. Normally, an established player will ask you to not build close, and may guide you to a location that is just as nice or better nearby. A good relationship with your neighbours improves everyone's experience in Wurm, and helps avoid misunderstandings.
For towns, however, it is considered to be rude to build with 50 to 100 tiles of the town if you do not have the permission of said town. Doing so can cause conflict and even hostility from a large group of players. It is always best to seek permission, and if declined, do not worry, there are more places to settle.
<b>Note: You cannot build a house inside the [[Settlement#Perimeter|perimeter]] of a [[settlement]] you are not a member of.</b> Although you can build a fence, it is considered very rude to do so without the consent of the settlement owner. [[Examine|Examining]] the ground tiles before you even start cutting down trees and levelling leveling the ground will prevent further disappointment on your side and bad relations with your neighbours. It will say "This is within the perimeter of Settlement X" in the event window.
=== Flattening the ground ===
After you find a suitable location you normally need to prepare the area. Before you plan your house the ground needs to be completely flat. In order to flatten the ground, "activate" your [[shovel]] by double clicking on it, then right click on the ground where you want the house. This should display a menu with a Flatten Choose the '''flatten''' option. Select flatten and you will do just that. Note that flattening affects the eight tiles around the tile you flatten. If you do not have enough skill to flatten the exact spot you can dig dirt from nearby and drop it on the tiles to bring it closer to level. See also [[digging]].
== Woodcutting ==
For the [[planks]] and [[mallet]] , you'll need to get some lumber - this is easy - activate . Activate your [[:Category:axes | axehatchet]] and go to the nearest [[:Category:Trees|tree]]. It's a good idea to right click the tree and "''examine" '' it before you decide to chop it down, as only very old or overaged trees will provide a good amount of lumber. When you have found a tree that you are happy with, simply right -click it while your axe hatchet is activated and choose "cut down". You will need to do this multiple times before the tree is felled. Once it does fall you will see a felled tree on the ground (or just a log if the weight of the tree was below or exactly 24kg). Next you will need to chop up your felled tree in smaller pieces and thus create logs. Right -click on the felled tree while you have your axe hatchet activated and select "'''chop up", now '''. Now pick up the log and we will go on to planking planks and creating the mallet.
=== Creating planks ===Planking Creating planks is just as simple as any other action in Wurm, which is lucky since you will need a lot of planks to build your house, : 20 for every each wall actually. To make planks you activate your saw (starting to see the logic yet?) and right click on your log, choose "create" and then "weapons" and "plank" in the sub-menu of create (plank being in the sub-menu of weapons). Planks can be failed when you try to create them, be patient with this because it will happen a lot - it's completely normal''Create > Construction materials > Plank'''. Repeat the log cutting and plank-making to create the amount of planks you need for the amount of walls you have.
=== Creating the mallet === Equip your [[Carving Knifecarving knife]], right -click the [[Loglog]] in your [[inventory]] and select '''Create/Weapons/> Construction materials > Shaft. Do this twice. Then right click one of the [[shaft]] s in your [[inventory]] and select '''Create/Miscellaneous/> Tool parts > Mallet Head'''. Equip the [[Mallet Headmallet head]] and right-click the shaft, and select '''Create/> Tools/> Mallet'''. If all succeeded, you now have either a mallet or an unfinished mallet. If you have an unfinished one, you can try finishing it (examine it to see what it needs) or create a new one. There's a 20% chance that you'll create an unfinished one.
== Iron ==
Next up is [[iron lump|iron]], this is the hardest part.
To find iron , activate your pickaxe, right click on a tile that says "rock" and choose "prospect" from the "mining" sub-menu'''Mining > Prospect'''. Iron is the most commonly occurring ore in Wurm, but it can be a challenge to find. You may have to search through a lot of rock tiles before you manage to find an iron mine - but [[prospecting]] can help narrow down your search. '''If you are unlucky with finding an [[iron vein]]''' you can also [[Foraging|rummage]] many rock tiles and collect the [[iron rock]]s which weigh 3kg and give 0.2kg of iron when melted. This is not much but may be enough to make the nails needed for building the house. This method is very useful for those without a public mine to use, or those who do not want to start a mine. You can easily get enough iron for your entire house, but it will be low quality nails. This way can also be a lot faster if you only need a low amount of iron and have many rock tiles around but no premade mine or luck with [[prospecting]] any iron.
'''If you are unlucky with finding an [[Iron Vein|=== Prospecting for iron vein]]''' === When you prospect a rock tile it show all ore veins within a 7x7 area. You can also [[Foraging|rummage]] many rock tiles and collect use this to approximate the [[iron rock]]s which weigh 3kg and give 0.2kg location of the ever elusive iron when meltedvein. This Once you get the message there is not much but may be enough iron nearby, you can start to make the nails needed tunnel for building it. The first rock tile will break after mining it approximately 60 times, all further tiles inside the housecave take around 50. This method is very useful for those without a public mine to use After you are two tiles in, you can start mining at different angles (up, forward, or those who do not want to start a minedown). You can easily get enough iron for your entire houseOnly the last action will decide which angle the mined tile will be, but it so once you receive the message 'the wall will be low quality nailsbreak soon' start mining up, mining down or mining forward.This way can also be alot faster if you only need There are many methods of building a low amount cave, one of iron and have many rock the most thorough method is to make your main shaft about 10 tiles around but no premade long, then mine or luck with [[prospecting]] any ironside shafts every other tile going in both directions.
When you have found your precious iron vein, it's time to start mining it to get to the ore. The '''mine''' option is also found in the '''mine''' sub-menu. Each mining action will deliver 20kg ore. You'll want to get to the iron inside the rock of these ores so you will have to smelt them. You do this by getting yourself another of those fancy logs and with your hatchet "create" a [[Prospectingkindling]] for Ironfrom it. When Once you prospect a rock tile it show all ore veins within a 7x7 areahave this little nifty piece of wood, you can use this to approximate select your steel and flint, right click on the location of the ever elusive kindling and create a [[Iron Veincampfire]]with it (its under the container sub-menu). Once Now that you have your campfire, it's time to get smelting! Right-click on your campfire and "open" it, drag the ore from your inventory to the message campfire's inventory. Next there is iron nearby you can start to tunnel for 's waiting - lots of it. The first rock tile will break after mining it approximately 60 times<em>MAKE SURE TO FEED THE FIRE WITH WOOD, all further tiles inside the cave take around 50. After your two tiles in OTHERWISE THE FLAMES WILL GO OUT AND YOU WILL HAVE TO START THE SMELTING PROCESS OVER FROM SCRATCH!</em> I suggest you mine more ore while you do this but of course if you want to idle you can start mining at different angles (updo that, forward, or down)too. Only Right-click on the last action will decide which angle the mined tile will be, so once you receive the message ore and examine it to check how hot it is. Once it reaches ''glowing hot'the wall will break soon' start mining up, mining down or mining forward. There you are many methods of building a cave, one of the most thorough method is very close to make get your main shaft about 10 tiles long[[iron lump]]. When the ore has smelted, then mine side shafts every other tile going it is replaced by a 1kg [[iron lump]] in both directionsthe campfire. You will need at least 3-4kg for the next steps.
When you have found your precious === Small anvil ===The [[Iron Vein|iron veinsmall anvil]], it's time to start mining it to get to the ore. The "mine" option is also found a crucial tool in the "mining" sub-menuWurm. Each mining action will deliver 20kg oreGet your two 1. You'll want to get to the 0kg iron inside lumps from the rock of these ores so you will campfire (they have to smelt them. You do be glowing hot for this by getting yourself another of those fancy logs and with your axe "create" a [[kindling]] from itto work). Once you have this little nifty piece Activate one of wood you select your steel and flintthem, right -click on the kindling other, and create a [[campfire]] with it (its under choose combine. Activate the container sub-menu). Now that mallet you have your camp-fire its time to get smelting! Right made earlier and right click on your camp-fire the 2kg iron lump, choose create and "open" it, drag the ore from your inventory to the camp-fires inventory. Next there's waiting - lots of itpick small anvil. <em>MAKE SURE TO FEED THE FIRE WITH WOOD, OTHERWISE THE FLAMES WILL GO OUT AND YOU WILL HAVE TO START THE SMELTING PROCESS OVER FROM SCRATCH!</em> I suggest If you mine more ore while are lucky you do will pull this but of course if you want to idle you can do that too. Right click on off at the ore and examine it to check how hot it isfirst try, once it reaches "glowing hot" so just repeat until you are very close to get have your [[Iron Lump]]. When the ore has smelted it is replaced by a 1kg [[Iron Lump]] in the camp-fire, you will need at least 2kg for the next stepanvil.
== Iron Anvil = Nails ===The [[Small Anvil]] is a crucial tool in Wurm and this Nails! This is what you will create nowneed to keep your house together. Get your 2x1Pick up a iron lump of at least 0.0kg [[Iron Lump]] from the camp-fire, (they have to be glowing hot for this to work) 3kg and activate one of themit, right -click on the other your anvil and choose combine'''Create > Construction materials > Large nails'''. Activate the mallet When you succeed with this you made earlier and right click on the 2kg will get a handful of [[Iron Lumplarge nails]], again choose create you'll need one of these handfuls per wall of your house. You'll also need 2 [[small nails]] for the floor and pick iron anvil. If you are lucky you will pull this off at one small nails for the first try, so just repeat until you have your anvilroof.
== Nails =Door lock=== Nails! This is what you You need one [[door lock]] per door to keep your house togethersecure. While stealing is illegal on PVE servers, large iron nailshumanoid monsters (and unwanted player visitors) can enter an unlocked door. Pick up a [[Iron Lump]] of Activate at least 0.3kg 1kg of iron lump and activate it, right -click on your small anvil and create, tools. Select '''Create > Locks > Doorlock'''. As your skill is low, large iron nails. When you succeed with this you will get may take a handful of [[Large Nails]], you'll need one of these handfuls per wall of your housefew tries.
== Planning the house ==
For every tile your house will occupy, you'll need 1 carpentry skill. Also, for every wall you'll have you'll need 1 carpentry skill. So if you want to build a 1x1 house (the smallest house possible), you'll need 5 carpentry (4 walls, and 1 tile). To plan the house, go to your flattened piece of land, activate your mallet and right-click a tile, and select '''Plan building'''. You can plan additional (adjacent) tiles in the same way; selecting '''Plan building''' on a planned tile will remove it from the plan. When you're satisfied with your building shape, right click on it and select '''Finalize building'''.
== Building the house ==
Finally we can start to actually build the house. Activate your mallet and make sure you have at least one handful of large nails and a plank in your inventory, right -click on a side of your house and select build, pick '''Build > Wooden door, /Wooden wall or /Wooden window after your choice ''' (remember that you need a door to be able to enter the house though) repeat . Repeat this on all the walls, but don't move while attaching the planks or you will lose one of the planks (because you will stop creating as soon as you move and you attach the plank 1 second into the action).
Next you will have to pick up more planks and continue to build, 19 more times on every wall to be exact since they all need 20 planks total.
The majority of the work is now over. You now need to add a roof and a floor to your house. Right-click the ground with your mallet activated and click "plan floor," then right-click the ground again and click "plan roof." Then right-click each plan with your mallet activated and plan a type of floor and roof. A [[Wooden plank floor|Wooden Plank Floor]] is probably easiest along with a [[Wood shingle roof|Wood Shingle Roof.]] . You'll need 3 [[Small Nails|Small Nails]] small nails and about 15 [[planks|planks]] (some of which will need to be carved into [[wood shingle|wood shingles]] s to complete both the floor and the roof. === Inner walls ===Inner walls can only be planned once all the exterior walls of a house are complete. To plan inner walls activate a [[mallet]] or [[trowel]], right-click a tile border inside the house and select '''Plan > Wall'''. On the wall plan select a wall type and continue as explained above.
When all this is done so is your house, w00t! {{smiley}}=== Multi-story housing ===
Your house is now complete with a roof, floor and finished walls. It's probably quite simple; but when you're a more skilled player you could make something much betterand fancier, fancier and with more than one floor! See [[Multi-storey story housing|multi-storey story housing]] for more information.
=== Repairing your house ===
Your house walls may become damaged in time by decay, or can be damaged by someone trying to break into your house (except on Freedom servers). To see the damage on one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall.
To repair your house walls, activate a [[plank]], right-click your house wall, and select '''repair'''.
=== Improving your house ===
The higher the [[quality]] of your walls, the slower they [[decay]], and the harder it is to break them for an attacker. To see the quality of one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall.
'''Tip:''' To improve your house walls, activate a [[Plankplank]], right-click your house wall, and select '''Improve'''. Success and amount of improvement depends on your [[carpentry]] skill. == Managing your permissions and Securing your Home ==
== Managing Permissions are used to control who has access to your Writ home or building, to lock or unlock all doors with a [[door lock]] on them, to change the name of the building, or to destroy the whole structure. Just right-click your body in the character menu and Securing select '''Manage > Buildings'''. Here, you can add players to a list to grant them different permissions for your Home ==building. To allow access, type their name into the ''add players to list'' section. Click the add button, and they will appear on the list of manageable permissions.
A [[Writ '''No player can pick up items from a finished house without being added on the permissions of Ownership]] will appear in your [[inventory]] the moment you click 'Finalize Building'building. Writs Any player can get inside a finished house (but not pick anything up) unless relevant doors are used to control who has access to your home or building, to lock or unlock all doors locked with a [[door lock|door lock.]] on them, to change the name of the building, or to destroy the whole structure (and the writ with it). Just right-click the writ and select 'Manage'. Add other players to your friend list, and they will appear on your writ management screen. To allow access, simply select them as guests. :) Writ also acts as a key for all the doors on your building.'
'''No player can pick up items from a finished house without being added as a guest on the writ of the building. Any player can get inside a finished house (but not pick anything up) unless relevant doors are locked with a == [[door lock|door lock.Stone house]]'''s ==
Writs cannot be dropped, even if you die, but can be It's possible to build a house made of stone following the guide above ([[tradeAccount types|premium players]]d to another player.only), however the material requirements are different :
== * Skill requirement : 30 [[Stone houseMasonry]]s ==.* [[Trowel]] for building the stone walls.* 20 x [[stone brick]] for each segment of wall.* 20 x [[mortar]] for each segment of wall.* 10 x [[stone brick]] + 10 x [[mortar]] for each floor segment (if you're doing a [[stone brick floor]])
Basically once you have planned the layout of your structure you activate the [[trowel]] and start building the walls. It's is even possible to build a house made of mix stone following and wooden walls in the guide above same house ([[Account Types|premium players]] onlybased on which tool you start the wall with), however the material requirements are different :.
*Skill requirement : 30 Masonry.*[[Trowel]] for building the stone walls.== Cave dwellings ==*20 x [[Stone Brick]] for each segment of wallIt is possible to build houses in caves.*20 x [[Mortar]] for each segment You can build any type of wallunderground, however you cannot build roofs in cave dwellings.
Basically once you have planned the layout of your structure In order to do this you would need to activate the a [[hammer]], [[mallet]], or [[Trowel|iron trowel]] and start building right-click a flat reinforced cave floor tile. The houses can only be built touching a cave wall if and when all the tiles are on deed and they do not have an adjacent perimeter tile. If any of the adjacent tiles are perimeter tiles the wallsperimeter tile must be mined out. It Alternatively, houses in caves cannot be built touching a cave wall if they are off deed. If you attempt to plan a house that is even possible to mix stone and wooden walls in outside the same house (based on which tool previously stated parameters you start will get the wall with)following message: {{event|inline| You cannot build here, there must be a gap around the building.}}
== External Tools ==
*[http://webdepp.sense-net.at/~toni/wurm/housecalc.php Web-based Calculator by Toni]
*[https://forum.wurmonline.com/index.php?/topic/79352-deedplanner-299-3d-house-and-deed-planner/#entry787524 DeedPlanner by Warlander] A 3d deed and house planner
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