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Guides:New Player Walkthrough

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Ostentatio moved page New Player Walkthrough to Guides:New Player Walkthrough without leaving a redirect: Wrong namespace
{{guide}}
This guide takes 1 to 3 hours to complete. Upon completion you will have a powerful collection of tools resources and skills to either begin your own settlement or become a skilled monster slayer.
 
==Part 1: Gear up!==
First off: Stick You may find it helpful to stick around the starting [[starting settlement]]for your first few hours. Use the [[spirit guard]]s for protection, and the [[bartenders]] for [[food]]. Also, there is often [[clay]], [[iron]] and water nearby. ===Xanadu Update===In some cases, on the new Xanadu server, it may be difficult to find water sources. In light of this, it is more than ever a good idea to stay near the bartender in your starting settlement. Although you cannot die directly of thirst in Wurm, being dehydrated can drastically reduce your stamina recharge rate, which can be deadly when fleeing from hostile creatures. Currently, the best strategy for survival on Xanadu, aside from [http://forum.wurmonline.com/index.php?/forum/177-recruitment-x/ joining experienced players in a village], is to follow this guide as best as possible within a 5 minute walk from your starting settlement. 
===Starter kit===
Some of the gear you start with will just weigh you down in the first half hourearly on (see [[encumbered]]). Open a [[bank]] account at the [[token]] and deposit the following:*[[rakeRake]]*[[backpackBackpack]]*[[toolbeltToolbelt]]*[[birchwood Medium wooden shield]]
===10kg of wood===
*Also, collect about 6kg of [[wood scrap]] or logs. (use this as fuel for a fire in the next step)
===Clay Jars===[[Clay Jarjar]]s===can be used to carry drinking water.
*Find out where the nearest [[clay]] is, and dig clay until your [[digging]] skill gets to 5 or 10, this will also improve your [[body strength]].
**press F2 and check out what your [[Body Strength]] is. The maximum weight in kg you can carry is equal to 2 times your Body Strength, before taking a 25% walking speed penalty. (3.5 x Body Strength) results in a 75% speed penalty.
*create 2 [[jar]]s, and use the woodscrap to make a fire and cook the jars.
*fill up the jars with water from a lake or ocean.
===Get some fuel===
(you should now be able to Tip: You can ''equip'' and ''carry more weight now)'' about 40kg total before being [[encumbered|slowed down]]*pick up as much tar, peat or woodscrap as you can without a speed penalty. (**dont forget kindling if you are using tar or peat)
*head to the nearest mine in search for Iron
 
===Get some iron===
*Mine [[rock stone shards]] from a [[cave wall]] until your [[mining]] skill is 5 or 10. This will also improve your body strength.
*Mine an [[iron vein]] 5, or 15 times. (15 if you cannot find a public [[large anvil]]).
*create a [[campfire]], if no [[forge]] exists, and make the following:
===Check the trader===
Often times the [[trader]] will have cheap items that are very helpful to new players. As a new player you can trade [[forage]]d items, [[pottery]] and [[spindlesspindle]] s for the following. Sometimes you may have to bargain excessivly in order for the trade to be equal. If the trader says "I am low on cash right now" ''it is still possible to trade'', you just need to demand more items to make the trade equal.
*[[pelt]]
*[[tooth|teeth]] and [[gland]]s (low weight highly effective healing covers)
*[[cotton]] or cotton [[string]] (fishing rod)
*[[seeds]] (to start a farm)
*[[rope]] to catch stray cow or horse if you are lucky enough to find one.
 
 
===More options for getting coin!===
There are two further alternatives for getting coins.
 
First and foremost, you can "Sell" items to tokens through activating them and right clicking the token. This will award you 1 base iron coin and then another additional one per 10 quality levels of the item you are selling (1 + 1 * (QL / 10)).
 
* Corpses are always 100 QL, and will award you 11 iron each.
* You can sell for a max of 5 copper coins per hour. This is a low amount, but a guaranteed income.
*'''CAUTION''' The item you have active when selling will irreversibly be removed from your person. '''BE VERY SURE YOU WANT TO SELL THE ITEM YOU ARE SELLING'''.
 
Secondly, there is also the alternative to [[forage]], [[botanize]], or kill mobs for the rare chance to get coins upon completing the action or the kill. The denominations you can receive is 1 copper, 5 copper, 20 copper or 1 silver.
The upside of this is obviously the immense short term gains, but the downside is that there are absolutely no guarantees that it will happen at all.
 
* Chance of this happening is based on the [[Rarity system]], and chances can be improved by raising the Enchantment bonus of the village you are a part of.
* "Domesticated" animals (animals with blue outlines) have a higher chance to grant coins on kill.
==Part 2: Embark on your adventure==
It's time to hit leave the open road! comforts of your hometown. Eat at the bartenders for the last time. Use your Fill up jars to fill up your small barrel with about 10kg 6kg of water. Pick a Look at your compass heading , and hit the open road.!
===Your First Kill===
Now that your Body Strength is 20 you should be able to defend yourself in a fight (to some extent). Make sure your short sword is in your right hand. And turn off Autofight, so that you can see if you are too far, or too close to your target.
*[[black wolf]]
*[[goblin]]
Do not attempt to kill a [[wild boar]], [[anaconda|snake]] or [[unicorn]] these three are deceptivly strong and very dangerous '''if provoked'''.
Once you have a fight skill of 5 or 10 you can try more challenging game. If you are losing a battle, retreat into the nearest lake, most animals in Wurm cant can't swim. Also, you can call [[tower guardsguard]] s by entering "guards!" in local chat.
If you want more practice you can train your skills, by chopping down trees with your weapon. This will damage your weapon, but you will fighting gain weapon experience. Also, see [[practice doll]] for becoming a better fighter.
===Settle Down===
Find a place to settle. All you really need is Look for areas with lots of:*water very close*trees very close*iron nearby ([[Iron and Water rock]] can be an alternative to an [[iron vein]])*clay nearby The following are not essential, but can be useful after you get startedsettled. Nearby Clay can be used *[[Sand]]*[[Copper]]*[[Lead]] is important for creating a forge. [[shipbuilding]]*[[Tar ]] is great for filling Lanterns. And nearby [[Lantern]]s*[[Peat ]] is good for fueling fires.  But , [[Water]], [[Iron ]], and Water [[Trees]] are the most critical. See also: [[Prospect for iron and start tunneling, leaving space ]] ====A quick house====Here are some fast ways to create a secure area to expand store your items.*find a small cave, and put a [[mine door]] on it. Use your **about 20 planks*build 3 fences and the door lock of an unfinished house.**about 26 planks*build a [[bsb]] and a [[large nails to create a mine door, chest]] and presto! Home Sweet Homeput locks on them.**about 30 planks*build a 1 tile house**about 80 planksHint: 1 log = 6 planks Hint: 1 old tree = 4 logs = 24 planks
[[Category:Guides]]

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