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Healing cover

124 bytes added, 23:36, 22 July 2022
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[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''
 
== Description ==
''A bunch of interwoven grass mixed with various healing ingredients.''
|-
| style="text-align: center; background-color:#A28E1E;" | 3
| style="text-align: center;" | [[Blue mushroom]] • [[Bison hornCamellia]] • [[CamelliaEye]] • [[EyeHorn]] • [[Long horn]] • [[Nettles]] • [[Sage]] • [[Yellow mushroom]]
|-
|-
| style="text-align: center; background-color:#F95E0E;" | 1
| style="text-align: center;" | [[Corn]] • [[Onion]] • [[Paprika]] • [[Parsley]] • [[Pumpkin]] • [[Reed plants]] • [[Rose]] • [[Wemp plants]] • [[Wheat]] * [[Green coffee beans]] * [[Green tea leaves]]
|}
The [[Quality level|quality]] of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, [[examine]] it for one of the following event messages. The numbers in brackets are the strength based on the above formula.
{{event|inline|A bunch of interwoven grass mixed with various healing ingredients. It will help some against wounds. (1-54)<br>A bunch of interwoven grass mixed with various healing ingredients. It will pretty efficient against wounds. (65-9)<br>
A bunch of interwoven grass mixed with various healing ingredients. It will be good against wounds. (10-12)<br>
A bunch of interwoven grass mixed with various healing ingredients. It will be very good against wounds. (15-16)<br>
* Higher potency covers are more difficult to create, so may give more [[natural substances]] skill at high skill.
* Making healing covers for [[natural substances]] skill grinding follows similar rules to mining: You only get a Natural Substances skill tick if the QL of the healing cover you created is under 40.00.
* Apart from mushrooms, both Both ingredients must be different, different color mushrooms are considered different items.
[[Category:Babel/H]]
[[Category:Natural substances items]]
[[Category:Healing]]
[[Category:While_moving]]
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