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Healing cover

868 bytes added, 23:36, 22 July 2022
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[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}''' {{itemItemBox|image=healing_coverHealing_cover.jpgpng
|result=* '''{{PAGENAME}}'''
|creationskill=natural Natural substances
|improve=no
|active=[[#Potency|healing cover ingredient]]
|passive=[[#Potency|healing cover ingredient]]
|materials=no
|groupM=Alchemy > Mix
|note=Cannot be combined, improved or stored in any bulk storage.
}}
[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''
<!-- Workaround for lack of client parsing== Description ==Each item has a potency. ''A healing cover has potency equal to the two components' potency multiplied together. The potency bunch of a interwoven grass mixed with various healing cover made of black mushroom (5) and tooth (4) will thus be 5*4 = 20ingredients5 : Black Mushroom, Gland, Twisted Unicorn Horn, Heart4 : Green Mushroom, Lovage, Rosemary, Tooth3 : Blue Mushroom, Camelia, Eye, Nettles, Sage, Yellow Mushroom2 : Acorns, Barley, Bladder, Brown Mushroom, Garlic, Hoof, Lavender, Lemon, Paw, Sassafras, Tail1 : Corn, Onion, Parsley, Pumpkin, Rose, Wemp plant, Wheat-->''
A '''healing cover''' is an [[alchemy]] item made from [[natural substances]] that consists of a poultice of various herbs and other components to be applied on a [[wound]] in order to assist healing. It can be applied in addition to a [[bandage]] or used on its own.
 
== Method ==
# Activate the first item
# Right-click the second item
# To preview its effectiveness, choose "Alchemy > Lore" (requires at least 10 natural substances skill)
# To make the healing cover, choose "Alchemy > Mix".
 
== Result ==
* Healing cover (0.02-1.80 kg)
 
== Skill used ==
* [[Natural Substances]]
 
== Usage ==
# Activate To apply a healing cover'''activate''' it, '''right click''' the wound and select '''treat'''. To view your wounds either open the [[character window]] by double clicking on your [[healthbar]] and select a highlighted body part or expand the body section of your inventory and drill down on each highlighted group.* The chance of success is affected by your [[first aid]] skill, the [[quality]] of the cover and severity of the wound.# Right-click * Failure to apply a cover has a small chance to make the woundworse.# Choose "Treat"* You may apply a stronger potency cover over a weaker one, but in reverse you are told that {{event|inline|The wound already has a better cover.}}.
Chance == Potency ==The strength of success the cover is affected by [[First Aid]] skill, the [[quality]] potency value of the cover and the severity first ingredient, or substance, multiplied by that of the wound. Failure to apply has a small chance to make the wound worse.second:
== Cover strength ==The strength of the cover is the value of the first ingredient multiplied by the value of the second:: ''<code>substance<sub>1</sub>.potency * substance<sub>2</sub>.potency = cover.power''potency</code>
For example, a cover made from [[garlic]] (2) and [[nettles]] (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25.
== Potency =={| borderclass="wikitable" width="072%" cellpadding ! style= "3text-align: center;" cellspacing width= "110%"| Potency! Potency !! Substancestyle="text-align: center;" width="90%" | Ingredient
|-
|style="text-align:center; background-color:#33CC33;" rowspan| 5| style="4text-align: center;" | 5| [[Black mushroom]] • [[Gland]] • [[Heart]] • [[Unicorn twisted horn]]
|-
| style="text-align: center; background-color:#79A526" | 4| style="text-align: center;" | [[GlandGreen mushroom]] • [[Lovage]] • [[Rosemary]] • [[Tooth]] • [[Nutmeg]]
|-
| style="text-align: center; background-color:#A28E1E;" | 3| style="text-align: center;" | [[HeartBlue mushroom]]• [[Camellia]] • [[Eye]] • [[Horn]] • [[Long horn]] • [[Nettles]] • [[Sage]] • [[Yellow mushroom]] 
|-
| [[Twisted unicorn horn|Unicorn Twisted horn]]|-| style="text-align:center; background-color:#79A526C87917;" rowspan="4"| 4| [[Green mushroom]]|-| [[Lovage]]|-| [[Rosemary]]|-| [[Tooth]]|-| style="text-align:center; background-color:#A28E1E;" rowspan="6" | 3| [[Blue mushroom]]|-| [[Camellia]]|-| [[Eye]]2|-| [[Nettles]]|-| [[Sage]]|-| [[Yellow mushroom]]|- | style="text-align:center; background-color:#C87917;" rowspan="11" | 2| [[Acorns]]|-| [[Barley]]|-| [[Bladder]]|-| [[Brown mushroom]]|-| [[Garlic]]|-| [[Hoof]]|-| [[Lavender]]|-| [[Lemon]]|-| [[PawMint]]|-| [[SassafrasPaw]]|-| [[TailSassafras]]|-| style="text-align:center; background-color:#F95E0E;" rowspan="8" | 1| [[Corn]]|-| [[Onion]]|-| [[Parsley]]|-| [[Pumpkin]]|-| [[Reed plantsTail]]|-| [[RoseTurmeric]]|-| [[Wemp plants]]|-| [[Wheat]]
|-
| style="text-align: center; background-color:#F95E0E;" | 1
| style="text-align: center;" | [[Corn]] • [[Onion]] • [[Paprika]] • [[Parsley]] • [[Pumpkin]] • [[Reed plants]] • [[Rose]] • [[Wemp plants]] • [[Wheat]] * [[Green coffee beans]] * [[Green tea leaves]]
|}
== Strength identification ==The [[Quality level|quality]] of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, [[examine]] it:for one of the following event messages. The numbers in brackets are the strength based on the above formula.
* ''{{event|inline|A bunch of interwoven grass mixed with various healing ingredients. It will '''help some''' against wounds.'' (1-54)<br>* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''pretty efficient''' against wounds.'' (65-9)<br>* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be good''' against wounds.'' (10-12)<br>* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be very good''' against wounds.'' (15-16)<br>* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be supreme''' against wounds.'' (20+)<br>}}
'''UPDATE:''' For those Once the wound is treated, examining it will confirm the potency of you that organize based on power, '''pretty efficient''' and '''good''' ranges changed. '''pretty good''' no longer exists. Power (12) has been moved to '''good''' and power (9) has moved to '''pretty efficient'''the attached cover.
== Effectiveness Healing ==The effectiveness of a cover is the amount of points the healing cover will add to the base rate of natural healing, which is 5 each 20 minutes. Effectiveness is determined by the substances used to make the covers. Effectiveness can be seen, once applied, while examining a wound, shown as a number between parenthesis at the end of the wound description:
* ''You see a small bruise at Half the potency of the cover is added to the healing rate of the lower backwound.''* ''It is covered For example, a healing cover with some a potency of 12 will add 6 more points of healing to the wound per healing plants tick (210 minutes).''This adjustment is in addition to adjustments such as having high or low nutrition, worshiping Fo, and the wound being bandaged.
Weak [[Wounds]] that are medium or worse may not heal on their own and may require one of the stronger healing covers will have an effectiveness of 1 to 10 while strong aid recovery. Some weaker covers will have an effectiveness of 10 or moremay only prevent the wound from getting worse, rather than healing. Also consider using a [[bandage]].
==Notes==
* Quality Higher quality healing covers have a higher chance of succeeding the Healing cover increases the chance to successfully apply ittreatment.* 2 Some [[:Category:Butchering items of the same type can't be mixed except mushrooms.* Butchered |butchered items ]] can last for provide more than one creationuse in creating a cover.* When training Higher potency covers are more difficult to create, so may give more [[natural substances]] skill by making covers, higher potency covers will give more at high skill. ==See also==* Making healing covers for [[Bandagenatural substances]]skill grinding follows similar rules to mining: You only get a Natural Substances skill tick if the QL of the healing cover you created is under 40.00.* [[Farmer's salve]]* [[Healing Guide]]Both ingredients must be different, different color mushrooms are considered different items.
[[Category:Babel/H]]
[[Category:Natural substances items]]
[[Category:Healing]]
[[Category:While_moving]]
<!--
 
If you are reading this through the in-game client, this section may be more readable.
 
Each item has a potency. A healing cover has potency equal to the two components' potency multiplied together. The potency of a healing cover made of black mushroom (5) and tooth (4) will thus be 5*4 = 20.
 
5 : Black Mushroom, Gland, Twisted Unicorn Horn, Heart
4 : Green Mushroom, Lovage, Rosemary, Tooth
3 : Blue Mushroom, Camelia, Eye, Nettles, Sage, Yellow Mushroom
2 : Acorns, Barley, Bladder, Brown Mushroom, Garlic, Hoof, Lavender, Lemon, Paw, Sassafras, Tail
1 : Corn, Onion, Parsley, Pumpkin, Rose, Wemp plant, Wheat
 
-->
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