Changes

Jump to navigation Jump to search

Healing cover

96 bytes removed, 23:36, 22 July 2022
m
no edit summary
|image=Healing_cover.png
|result=* '''{{PAGENAME}}'''
|skill=Natural substances
|improve=no
|creationactive=* [[Natural substances#Potency|healing cover ingredient]]|passive=[[#Potency|healing cover ingredient]]|materials=no|groupM=Alchemy > Mix
|note=Cannot be combined, improved or stored in any bulk storage.
}}
[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''
 
== Description ==
''A bunch of interwoven grass mixed with various healing ingredients.''
* Failure to apply a cover has a small chance to make the wound worse.
* You may apply a stronger potency cover over a weaker one, but in reverse you are told that {{event|inline|The wound already has a better cover.}}.
== Creation ==
'''Activate''' the first of the two ingredients and '''right-click''' the second, select '''Alchemy''' then '''Mix'''. To preview the strength of the potential cover select the '''Lore''' option instead of mix.
* There is no specific order required for activation.
* Apart from mushrooms, both ingredients must be different.
* Healing covers will vary in weight from 0.02 - 1.80 kg.
== Potency ==
|-
| style="text-align: center; background-color:#79A526" | 4
| style="text-align: center;" | [[Green mushroom]] • [[Lovage]] • [[Rosemary]] • [[Tooth]] • [[Nutmeg]]
|-
| style="text-align: center; background-color:#A28E1E;" | 3
| style="text-align: center;" | [[Blue mushroom]] • [[Bison hornCamellia]] • [[CamelliaEye]] • [[EyeHorn]] • [[Long horn]] • [[Nettles]] • [[Sage]] • [[Yellow mushroom]] 
|-
| style="text-align: center; background-color:#C87917;" | 2
| style="text-align: center;" | [[Acorns]] • [[Barley]] • [[Bladder]] • [[Brown mushroom]] • [[Garlic]] • [[Hoof]] • [[Lavender]] • [[Lemon]] • [[Mint]] • [[Paw]] • [[Sassafras]] • [[Tail]]• [[Turmeric]] 
|-
| style="text-align: center; background-color:#F95E0E;" | 1
| style="text-align: center;" | [[Corn]] • [[Onion]] • [[Paprika]] • [[Parsley]] • [[Pumpkin]] • [[Reed plants]] • [[Rose]] • [[Wemp plants]] • [[Wheat]] * [[Green coffee beans]] * [[Green tea leaves]]
|}
The [[Quality level|quality]] of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, [[examine]] it for one of the following event messages. The numbers in brackets are the strength based on the above formula.
{{event|inline|A bunch of interwoven grass mixed with various healing ingredients. It will help some against wounds. (1-54)<br>A bunch of interwoven grass mixed with various healing ingredients. It will pretty efficient against wounds. (65-9)<br>
A bunch of interwoven grass mixed with various healing ingredients. It will be good against wounds. (10-12)<br>
A bunch of interwoven grass mixed with various healing ingredients. It will be very good against wounds. (15-16)<br>
* Higher quality healing covers have a higher chance of succeeding the treatment.
* Some [[:Category:Butchering items|butchered items]] can provide more than one use in creating a cover.
* Higher potency covers are more difficult to create, so may give more [[natural substances]] skill at high skill.* Making healing covers for [[natural substances]] skill grinding follows the same similar rules as to mining. : You only get a NS Natural Substances skill tick if the QL of the healing cover you created falls in the range of 1is under 40.00.01-39* Both ingredients must be different, different color mushrooms are considered different items.99
'''Read more''': [[Bandage]] | [[Farmer's salve]] | [[Healing Guide]] | [[Wound]] | [[Natural substances]] | [[Alchemy]]
[[Category:Babel/H]]
[[Category:Natural substances items]]
[[Category:Healing]]
[[Category:While_moving]]
<!--
UserManager, editor
1,045

edits

Navigation menu