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House (general)

600 bytes removed, 12:13, 9 October 2015
m
→‎Writ and Management: Updated for new permissions
==Writ and Management==
When the house is fully planned the planner will get a writ of ownershipsee it under the [[Permissions#Buildings|Building Management]] window. The house can be managed by right clicking on the writ house and selecting ''managePermissions > Manage Building''. In the management window you can modify various settings for the house. These settings will not take effect unless every exterior door until all of the building has a [[door lock]] attachedfirst floor walls are complete. The '''May Enter''' permission will not work until the doors are locked.
You can add and remove [[friend]]s as guests on change the house. The guest has the right to pass locked doors, pick up items in the house and to build, repair and even destroy house walls unless prohibited by a deed. If arched walls are used in the exterior guest rules still apply and only guests will be able to pick up items in the house (as long as there is a locked door exterior wall).  You can lock and unlock all doors with [[door lock]]s on the building. If you are citizen name of a deed you can allow citizens and allies to pass locked doors. This does not allow them to pick up items or to modify the house like guests can. You can change the house name or destroy transfer ownership from the whole house in this Building Permission window. Trading the writ passes ownership. You will lose all rights on the house until the new owner adds you as a guest.
== Naming ==
UserManager, editor
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