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Libila

20 bytes added, 11:55, 8 December 2023
m
* +15% skill gain to Religion & its sub skills, Alchemy & its Natural Substances, and Thievery & its sub skills.
* +2.5%-10% skill gain to Body Strength, Soul Strength scaled by alignment.
* Ability to get meat from butchering human player corpses.
* +1 Offensive CR (does not stack with +2 Offensive CR for priests in favoured terrain).
* +10% QL gain when improving leather items.
* Followers cannot raise faith above 30.
* [[Alignment]] penalties.
* Libila followers cannot bury human corpses.
=== Libila priest abilities and penalties ===
* Priests of Libila with 60 faith and 30 favor are inspired in their deity's favored terrain and suffer less stamina drain on [[mycelium]].
* Priests of Libila with 60 faith and 30 favor are protected by Libila, giving them a 75% chance to receive 50% skill loss on death.
* Priests of Libila receive bonus favor gains from [[sacrifice|sacrificing]] [[corpse|corpses]].
*Priests of Libila receive favor bonus for sacrificing animal parts.
*Priests of Libila receive slightly more [[favor]] than other gods from sacrificing butchered products.
* Generic [[Priest#Restrictions|priest]] penalties.
* Cannot [[digging|dig]].
* Cannot [[dredge]].
==== Libila champion abilities and penalties ===='''Please note: Champions have been discontinued until further notice.'''{{Spoiler|
''(See the [[Champion player|champion]] page for details on champion-hood)''
==== Abilities ====
* You will get a new [[titles|title]]: Champion of Libila(this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Libila' for example).
* You will lose your Champion status after you lose all your [[Champion_player#Champion_points|Champion points]].
}}
== Spells ==
''Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.''
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