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Lockpicking

65 bytes added, 14:20, 4 March 2022
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Skills pages update
*The success rate of lockpicking is effected by the quality of the lock picks, the lockpicking skill, the lock ql, the wall or container ql, container rarity, and for a minor degree its parent skill [[Thievery]]. The quality of the lock picks also affects the chances of them just outright breaking.
*High quality locks will prevent any lockpicking attempt with lock picks that are approximately more than 20 QL lower.
* There is a 10-minute cooldown between skillgainsskill gains.
* Approximately 30 lockpicking is needed to be considered capable.
* Not all lock types and the stuff they secure are equal in difficulty. As an example larger ships are more difficult than smaller.
* To make lock picks you need a minimum of 25 [[The Curvecurve|effective]] skill in [[locksmithing]].
* Lockpicking timers will become shorter as you level and will be 24 seconds at full stamina minimum.
* House doors that have been picked open may be relocked before ten minutes pass by the writ holder. This is done by unlocking all doors, then relocking them in the writ settings.
== Lockpicking on Freedom ==
 
'''Note : It is expressly against the Freedom rules to pick the lock of anything that you do not own. '''
| Fantastic || 90 - 99.99
|}
 ==Skills & Characteristics trained==See: * [[Thievery]] > Lockpicking* [[CharacteristicsBody]] > [[Body control]]* [[Mind]] > [[Mind logic]] 
== [[Titles]] ==
* Lock Breaker at 50 skill
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