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Lockpicking

1,629 bytes added, 14:20, 4 March 2022
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[[CDB|Main]] / [[Skills]] / [[Thievery]] / '''{{PAGENAME}}'''
==Description=='''Lockpicking ''' is the skill used when picking locks with a , such as [[door lock]]s, [[lockpickgate lock]]s, such as and [[large padlock|large]] s and [[small padlock|small padlocks]] s on [[large chest|chests]]s, with [[door lock|door locks]] and [[gate lock|gate lockspicks]], in order to open them without a key.
== Notes ==* When you pick open a chestor a boat, you will receive the lock in your inventory (not the key) and the chest it will be unlocked. When you pick open a house [[door lock]] or [[gate lock]], the lock stays attached and will remain unlocked for 10 minutes [[Time of Wurm|Wurm real time]]. Examining the gate or door will reveal how much time remains.*Successfully lockpicking an already unlocked gate or door will reset the lock.*On each attempt, regardless of fail or success, you will either break or damage the lock picks. *The success rate of lockpicking is effected by the quality of the lock picks, the lockpicking skill, the lock ql, the wall or container ql, container rarity, and for a minor degree its parent skill [[Thievery]]. The quality of the lock picks also affects the chances of them just outright breaking.*High quality locks will prevent any lockpicking attempt with lock picks that are approximately more than 20 QL lower.* There is a 10-minute cooldown between skill gains.* Approximately 30 lockpicking is needed to be considered capable.* Not all lock types and the stuff they secure are equal in difficulty. As an example larger ships are more difficult than smaller.* To make lock picks you need a minimum of 25 [[The curve|effective]] skill in [[locksmithing]].* Lockpicking timers will become shorter as you level and will be 24 seconds at full stamina minimum.* House doors that have been picked open may be relocked before ten minutes pass by the writ holder. This is done by unlocking all doors, then relocking them in the writ settings.
On each attempt, regardless of fail or success, you will either destroy or damage the lockpick. == Lockpicking on Freedom ==
The success rate of lockpicking '''Note : It is effected by expressly against the quality Freedom rules to pick the lock of the [[lockpick]]anything that you do not own. ''' '''However, the lockpicking skill and for a minor degree itnone of these rules or limitation are applicable to Chaos'''s parent skill [[thievery]]. The quality also affects the chances of the lockpick just outright breaking
High quality locks will prevent any lockpicking attempt with lockpicks that are too low in relative qualityLockpicking is strictly prohibited unless you have ownership of the container/gate you're lock picking, IE a chest on your deed or a gate on your deed.
==Notes==* [[Locksmithing]] is the skill used Lockpicking abandoned chests that do not belong to make [[lockpick]]s.* To gain lockpicking skill you need a lockpick* To produce a lockpick you need is still a minimum of 25 skill in [[locksmithing]]bannable offense.
== Lock quality ==
{| border="0" cellpadding="3" cellspacing="0"
! Lock Description !! QL range
|-
| Very poor || 1 - 9.99
|-
| Poor || 10 - 19.99
|-
| Below average || 20 - 29.99
|-
| Okay || 30 - 39.99
|-
| Above average || 40 - 49.99
|-
| Pretty good || 50 - 59.99
|-
| Good || 60 - 69.99
|-
| Very good || 70 - 79.99
|-
| Exceptional || 80 - 89.99
|-
| Fantastic || 90 - 99.99
|}
 
==Skills & Characteristics==
* [[Thievery]] > Lockpicking
* [[Body]] > [[Body control]]
* [[Mind]] > [[Mind logic]]
 
== [[Titles]] ==
* Lock Breaker at 50 skill
* Safe Cracker at 70 skill
* Vault Shadow at 90 skill
 
[[Category:Skills]]
[[Category:Babel/L]]
[[Category:Skills]]
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