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Lockpicking

1,678 bytes added, 14:20, 4 March 2022
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Skills pages update
[[CDB|Main]] / [[Skills]] / [[Thievery]] / '''{{PAGENAME}}'''
==Description==
'''Lockpicking''' is the skill used when picking locks, such as [[door lock]]s, [[gate lock]]s, and [[large padlock]]s and [[small padlock]]s on [[large chest]]s, with [[lock picks]], in order to open them without a key.
==UsageNotes ==* When you pick open a chestor a boat, you will receive the lock in your inventory (not the key) and the chest it will be unlocked. When you pick open a house door lock or gate lock, the lock stays attached and will remain unlocked for 10 minutes [[Time of Wurm|Wurm real time]]. Examining the door will reveal how much time remains.*Successfully lockpicking an already unlocked gate or door will reset the lock.*On each attempt, regardless of fail or success, you will either break or damage the lock picks. *The success rate of lockpicking is effected by the quality of the lock picks, the lockpicking skill, the lock ql, the wall or container ql, container rarity, and for a minor degree its parent skill [[Thievery]]. The quality of the lock picks also affects the chances of them just outright breaking.*High quality locks will prevent any lockpicking attempt with lock picks that are approximately more than 20 QL lower.* There is a 10-minute cooldown between skill gains.* Approximately 30 lockpicking is needed to be considered capable.* Not all lock types and the stuff they secure are equal in difficulty. As an example larger ships are more difficult than smaller.* To make lock picks you need a minimum of 25 [[The curve|effective]] skill in [[locksmithing]].* Lockpicking timers will become shorter as you level and will be 24 seconds at full stamina minimum.* House doors that have been picked open may be relocked before ten minutes pass by the writ holder. This is done by unlocking all doors, then relocking them in the writ settings.
On each attempt, regardless of fail or success, you will either break or damage the lock picks. == Lockpicking on Freedom ==
The success rate of lockpicking '''Note : It is effected by expressly against the quality of Freedom rules to pick the lock picks, the lockpicking skillof anything that you do not own. ''' '''However, and for a minor degree its parent skill [[Thievery]]. The quality of the lock picks also affects the chances none of them just outright breaking.these rules or limitation are applicable to Chaos'''
High quality locks will prevent any lockpicking attempt with Lockpicking is strictly prohibited unless you have ownership of the container/gate you're lock picks that are approximately more than 20 ql lowerpicking, IE a chest on your deed or a gate on your deed.
==Notes==* To gain lockpicking skill Lockpicking abandoned chests that do not belong to you need is still a lock picks.* To make lock picks you need a minimum of 25 skill in [[locksmithing]]bannable offense.
== Lock quality ==
{| border="0" cellpadding="3" cellspacing="0"
! Lock Description !! QL range
|-
| Very poor || 1 - 9.99
|-
| Poor || 10 - 19.99
|-
| Below average || 20 - 29.99
|-
| Okay || 30 - 39.99
|-
| Above average || 40 - 49.99
|-
| Pretty good || 50 - 59.99
|-
| Good || 60 - 69.99
|-
| Very good || 70 - 79.99
|-
| Exceptional || 80 - 89.99
|-
| Fantastic || 90 - 99.99
|}
 
==Skills & Characteristics==
* [[Thievery]] > Lockpicking
* [[Body]] > [[Body control]]
* [[Mind]] > [[Mind logic]]
 
== [[Titles]] ==
* Lock Breaker at 50 skill
* Safe Cracker at 70 skill
* Vault Shadow at 90 skill
 
[[Category:Skills]]
[[Category:Babel/L]]
[[Category:Skills]]
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