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Metallurgy

114 bytes removed, 04:30, 1 October 2022
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== Description ==
Metallurgy is the skill used to determine that determines success rates and QL when creating alloy metalsmetal alloys== Alloy Recipes == 
Known creatable alloys are:
*[[brass lump|Brass]] - created from [[zinc lump|Zinc]] and [[copper lump|Copper]]
*[[bronze lump|Bronze]] - created from [[tin lump|Tin]] and [[copper lump|Copper]]
*[[steel lump|Steel]] - created from [[charcoal|Charcoal]] and [[iron lump|Iron]]
*[[electrum lump|Electrum]] - created from [[gold lump|Gold]] and [[silver lump|Silver]]
*Gold for Electrum
Max quality is equal to substantially affected by the quality of the second component of each alloy.
*Iron for Steel
*Copper for Brass and Bronze
*Silver for Electrum
Metallurgy directly affects success chance and average quality of metal created.== Consumption Ratios ==
[[Category:Skills]]* Brass[[Category:Babel/M]]** 1.00 kg Zinc lump + 0.15 kg Copper lump = 0.10 kg Brass lump* Bronze** 0.50 kg Tin lump + 0.15 kg Copper lump = 0.10 kg Bronze lump* Steel** 0.20 kg Iron lump + 0.20 kg Charcoal = 0.40 kg Steel lump* Electrum** 0.10 kg Silver lump + 0.10 kg Gold lump = 0.10 kg Electrum lump.
==Tips==* The metals can be combined into single large Note: Large lumps of both ingredients are easier to work with, as only the amount required portion is used.*It is easy to gain skill by making bronze or brass first, this uses less important items ([[tin lump|Tin]], [[zinc lump|Zinc]] and [[copper lump|Copper]]) rather than using [[charcoal]] which can be quite difficult to get hold of and is annoying to losewith each successful creation.
==RatiosSkills & Characteristics==* [[BrassSmithing]]> Metallurgy** 1.00 kg [[Zinc]] lump + 0.15 kg [[Copper]] lump = 0.10 kg [[Brass]] lump* [[Bronze]]** 0.50 kg [[Tin]] lump + 0.15 kg [[Copper]] lump = 0.10 kg [[BronzeBody]] lump* > [[SteelBody control]]** 0.20 kg [[IronBody]] lump + 0.20 kg [[Charcoal]] = 0.40 kg > [[SteelBody strength]] lump
== [[Titles]] ==
[[Category:Skills]]
[[Category:Babel/M]]

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