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Mining

71 bytes added, 12:15, 31 January 2020
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:'''Read More''': [[Gem|Gems]] | [[Salt]]
=== Ore and shard mining ===[[Ore]] is produced by mining on ore [[vein]]s found inside of a mine. [[Marble]], [[slate]], [[rock salt]], and [[sandstone]] veins produce shards. When an ore or shard vein is depleted a tunnel is created the same as when mining rock. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore and shard veins for tunneling purposes. Shards may also be produced from [[marble]] and [[slate]] veinsThe exception to this is rock salt, which has about the same amount of shards as a regular rock tile, approximately 50.
: Activate a pickaxe and '''right click''' the ore or shard tile, select '''Mining''' > '''Mine'''.
Should a dropshaft be required, simply mine out the rock tile which separates two mines of different levels. Some players have created dropshafts to gain fast access to water or create short-cuts. There is no falling [[damage]] inside mines, so falling down these shafts is not going to injure the player.
:'''Proceed with caution as these are very hard, often impossible, to modify once created.'''
:'''Read More''': [[Climbing]] | [[Damage]]
==== Characteristics gained ====
* Body / [[Body strength]], [[Body stamina]]
* Mind / [[Mind logic]]
* Soul / [[Soul strength]]
'''Ore Difficulty''' Different ore veins have different difficulties. The easiest is mining plain rockor [[zinc]], followed by [[iron vein]]s and [[copper vein]]s. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL by-productshard.
Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile quality.
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