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Mission

325 bytes removed, 14:57, 14 August 2023
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[[Complete DB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''
 
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Wurm has series of ever-changing missions which make up a [[Scenarios|scenario]]. As scenario and mission go hand in hand, they are both explained here.
You can view the current status of avatars in their mission by viewing the in-game [[Valrei map]].
When a deity has "enough" collectables collectibles and returns to the starting point that god wins the power struggle, the scenario ends and the winner receives bonuses and/or may punish the others with some cataclysmic event (the amount of collectables collectibles needed seems to be unknown, so there's no way you can see their progress). The best way to describe it is a race, however there is no way of knowing how far ahead or behind one deity is from their competition.
There are also "source tokens" and "Immortals". Source tokens are not collectibles but items (for example the golden feathers) that give their carrier bonuses in fighting the Immortals. Immortals are the pawns on the map and are immortal for various reasons; they are not gods themselves but a kind of demi-god. Some Immortals are allies of the real gods. The collectible tokens and source tokens are the vases on the map.
Some examples are:
* Creating a foundation pillar, [[pylon]] , or other featmission structure.
* Sacrificing a certain number of animals or ''decent quality'' items. ''Decent quality'' means at least 30 ql.
* Locating hidden items.
* Cutting down a tree in a specific location.
* Killing a certain number of animals.
* Locating and killing a "traitor" creature.
Many of the descriptions so far have been very vague. For example: the specifications of some missions, such as creating a foundation pillar, have been apparently unattainable at first glance. The cave has to have enough height yet there is no means to measure a vertical tile edge. The cave also has to be flat while there are no border tiles to gauge this.
== Rewards ==
* Anyone who works towards the completion of a mission gets 30mins some minutes of [[sleep bonus providing at ]] and/or some [[karma]] provided that the time mission has completed successfully. The amount of reward they have less than 4 hours remainingsleep bonus and karma varies for different type of missions, and for the degree of contribution. Mission details will show the exact numbers for the specific mission. * For other factors that may result in sleep bonus not being given, please see the [[Talk:Mission|talk page]].* The god for which the mission applied moves faster , giving them a greater chance to collect tokens.
You may be rewarded with demi-god status if your deity has collected the cherry token from the gameboard. If this happens the player will become an ally of their deity and guard a random area on the gameboard like the existing Immortals. If the demi-god survives long enough for their deity to win another scenario with the cherry token, there is the chance that they will be raised to full godhood, becoming a deity in their own right. If this happens, the player-god will have it's own religion enabled for other players to follow, complete with spells. The player-god can also move around the board in the same manner as the existing gods.
Current information suggests that as demi-god or god your account will become unplayable. The god status was more favorable when there were plans to reset servers at the end of a scenario. Now that's no longer the case this 'reward' may no longer WARNING:''' Missions, if not completed past 33%, will be relevantreset in half the time.
[[Category:Game mechanics]]
[[Category:Babel/M]]
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