Changes

Jump to navigation Jump to search

Net trap

232 bytes added, 15:05, 2 August 2023
m
removing incorrect info "it doesnt work on pve"
[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Ropemaking]] / '''{{PAGENAME}}'''
 {{ItemItemBox|active=[[Roperope]]|passive=[[Roperope]]|group=TrapTraps|materials=* 5 x 2x [[rope]]s* 5x [[Cordage cordage rope]]s* 1 x 1x [[Shaftshaft]]
|result=* '''{{PAGENAME}}''' (10.0 kg)
|skill=Ropemaking
== Improving ==
* Improvement uses [[Ropemaking]] skill but [[cloth tailoring]] tools: [[scissors]], [[needle]], [[water]], and [[string of cloth]].
* Using combined [[string of cloth ]] bundles for improvement will consume a lot more string compared to an uncombined 0.1 kg string. Although, single stings strings require more clicking, since the whole string will be used in one improvement.
== Usage ==
Net * A net trap is placed on [[tree]] and bush tiles, with [[Traps]] traps skill influencing placement success.
== Notes ==
* Improving these is a very good way to train up Ropemaking.
* As non-champ priests take [[faith]] reductions from improving, improving these for Ropemaking skill is not option for them. If you plan to [[sacrifice]] ropes and other ropemaking items, do the improvement training before becoming a [[priest]].
* Traps affect hostile mobs, enemy kingdom/village players and any animals or mobs of enemy kingdoms on [[PvP]]. Traps on [[PvE]] will harm hostile creatures but do not harm players or branded animals/mobs.
[[Category:Traps]]
[[Category:Ropemaking items]]
[[Category:Babel/N]]
433

edits

Navigation menu