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Path of Power

1,105 bytes added, 06:18, 25 November 2023
m
Added misc links and a few minor changes for clarity
== Path of Power tiles ==
Power path tiles are usually found on flat tiles at high elevations (i.e. on mountains(2000 [[Wurm Universe#Measurements|dirts]] above the water table)). However, please note that a Path of Power tile can be on a non-flat tile as well.
You should be able to create your own power path Path of Power tile by flattening tiles when high above sea level, then testing them.
As with all paths, meditating on the tile gives the message "This is indeed a special place" after meditation is complete, and shows that you have found a special tile that belongs to a path.
Gained at level 4
You get the option on your Body (in your inventory). This will make you immune to [[traps ]] for 30 minutes.
==== Erupt/Freeze ====
Gained at level 7
You get the "Erupt" option on [[Rock tile|rock ]] and [[cliff]] tiles. The tile is transformed into a [[lava ]] tile. Can't be used on a tile too close (less than 2 tiles) to a Magranon [[altar]]. Timer: 40 seconds.
*Cave walls that are under the Northwest corner of lava tile that is erupted will change into lava walls. This includes ore veins. These lava walls can be changed into regular cave walls with the freeze abilityrise by 4 [[slope]] after Erupt.
*The resulting lava [[Cave wall]]s that are under the tile above-ground and that is erupted will change into lava wall below-ground are not separate from each otherwalls. This includes [[Category:Veins|ore veins]]. One use of freeze will affect These lava walls can be changed into regular cave walls with the above and below ground tilesFreeze ability.
* The resulting lava tile above-ground and lava wall below-ground are selectively separate from each other. Using Freeze above-ground will freeze both the surface tile and lava wall below-ground. However, using Freeze on the lava wall will not freeze the lava's surface tile. *You may not use the "Erupt" ability outside of your own kingdom.
You get the "Freeze" option on lava tiles. The tile is transformed into a [[rock tile]] (even if it was an 'erupted' cliff tile before). Timer: 1 minute 40 seconds.
*Freezing a surface tile also freezes the cave tile below. *"Freezing" a lava tile is not possible on another player's settlement unless the player performing the action belongs to that settlement or a settlement allied with it.
Only usable inside Magranon's domain, and in areas with no domain of any deity.
 
"Erupt" is possible on another player's settlement if the player performing the action belongs to that settlement or, if not, has permission to use meditation abilities from a group role. Note that individual roles do not appear to work for this: if the player is alliance, the "ally" role should give them the permission to use meditation abilities, or if not, a Village role should. "Freeze" is possible on another player's settlement only if the player performing the action belongs to that settlement or a settlement allied with it.
==== Elemental Immunity ====
Gained at level 11
All Adds a +30 to your [[Body stamina losses are reduced by ]] level, reducing your stamina usage for actions. For example, if you have 20 Body stamina and Stamina of the Vibrant Light, you effectively have 50%Body stamina. The maximum bonus is at 69 Body stamina, when a player would have 99 effective stamina.
==== Recall Home ====
Gained at level 12
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. </p>* <p> Can be used once every 12 hours. <br/> This cooldown is lowered by 1 hour for every level past 12. * It only works if you have been part of the village for more than 24 hours. * Only transports the player character, any mount, cart or boat is left behind.
* {{event|inline|You close your eyes and let your spirit fly home.}}
==== Final Breath ====
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