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Personal merchant

390 bytes added, 22:31, 8 May 2022
m
Emphasizing the cut of sales that merchants take.
A '''personal merchant''' is an NPC that can sell items to other players on behalf of the contract-holder. The contract-holder can then return and collect the money made from the merchant's successful sales.
Unlike [[trader]]s, personal merchants will not buy anything. These NPCs only sell items that the owner/contract-holder gives them.
[[Image:Male merchant.jpg|right|thumb|Male merchant]]
== Contract ==
* You can buy a personal merchant contract from a trader for 10 8 [[silver coin]]s. 25% of this purchase price will remain on the trader you bought from. *Merchants trade ownership when the contract is traded.*You can sell or give the contract to another player. If done on the same server, the merchant does not need to be dismissed - note that all items remaining on the merchant will stay on the merchant for the new owner once the merchant contract is traded.*If you wish to trade the contract on a different server, the merchant must not be placed; otherwise, the contract will not cross the server with you.*If you change [[kingdom]], you will NOT lose the contract, as long as you dismiss the merchant.**If you fail to dismiss the merchant and switch kingdoms, you will not be able to take items off or add new items to it - but you will still be able to manage prices.*Placed merchants do not change servers and will remain on the server where placed until you return.
== Placing ==
* A Merchant merchant can be placed either inside a finished [[House (general)|house]] or on a tile that has a [[market stall]].  
#Assure that there are no other creatures occupying the tile on which you plan to place the merchant.
#Right-click the Personal merchant contract in your inventory and select 'Manage traders'.
#Name your merchant, select the gender and click 'Send'.
 Also, note that: *If the merchant's proposed name is too long, a random name will be picked for you. *If you want to place a merchant on a [[deed]], in a building as a non-villager, you must first have the correct merchant [[permissions]] set in order to successfully place the merchant.*If the building the merchant is in rots away, he will still be able to trade and be managed.
== Stocking ==
* To add items to the merchant:
#Right-click him the item in your inventory and click Prices > Set Price. Set the gold, silver, copper and iron price for the item.#Right-click the personal merchant and select '[[Trade]]'.
#Drag items from your inventory into the "Your Offer" window. The merchant will drag them down to his "Demand" window.
#Once finished, check Check the "You accept" checkbox.*Note that #The item will be added to the merchant's inventory, at the Prices shown price you selected.#The price in "Your Offer" are his evaluations unless you have set the prices manuallymerchant's inventory will be listed in silver coins. (To set the price yourself, right-click So if you listed the item in your inventoryfor 1 gold, select Prices > Set price2 silver, 3 copper and set 4 iron, the number in the desired amount "price" column of goldthe merchant's trade screen will be 102.0304, meaning 102 silvercoins, 3 copper, coins and 4 iron coins you want for the item.)  
=== Additional Notes ===
*Sealed containers can be placed on merchants.*The inventory limit for a merchant is 50 items.*You can remove items from sale by dragging them from merchant's "Offer" window down to your "Demand" window and checking "You accept". You do not need to pay for them. If the merchant has gained money, you will see the coins in the merchant's "Offer" window.*[[Sleep powder]] price cannot be set, and will always be sold at 5 3 silver.
== Managing ==
*'''Price modifier''' is the value he will apply to the price; default is 1.4 times the "Get Price" amount.
*If you set specific prices on items, those prices will be used regardless of other settings.
*If you see that the amount of money has increased in the "Sold" columns, you can then go to your merchant to collect the available money. *'''Note that the merchant takes a 10% cut of all sales. '''
=== Changing prices ===
* To change prices of the items in stock
# Right-click the Personal merchant contract and select "Manage Traders".
#Check "Manage Prices" and click "Send".
* A window with all the items and their price fields will then appear. Note that in a very busy place, the item may be bought before you change the price. To prevent that, begin a Trade session and leave it open to "lock" the merchant until you have set all your prices.
=== Dismissing ===
* To dismiss a merchant, for instance, to get rid of it, to move it somewhere else, or to designate a new name to it, check the "Dismiss" box, then click "Send".  :'''NOTE:''' A dismissed merchant's items and money will disappear, so make sure to take them all out beforehand.
==== Forced dismissing ====
* If you are away don't log in to the same server as the merchant for several 3 months(90 days), the merchant may leave or be forced to leave with all the items and coins in his/her inventory. In such * If the merchant has been empty of inventory for 3 months (90 days), it will disband.* If the owner of a casemerchant is no longer registered in the Wurm system, they it will disband.* A disbanded merchant will leave behind a sign stating they have moved on due to poor business, and all items and coins will be returned to the contract owner inside a backpack through the [[mail]] that has an expiry time of 6 months. * If an item doesn't fit in the backpack, the contract owner will receive it separately in the [[mail]].
* Mayors can dismiss merchants on their deed if the owner has not logged on in over one month.
* If the merchant is wizkilled (an instant kill that GM's and developers can do), he is dismissed, but he can still be placed again as usual.
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