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Personal merchant

2,386 bytes added, 22:31, 8 May 2022
m
Emphasizing the cut of sales that merchants take.
==Description==Personal merchants only sell ''Merchant_<name> is here selling items that the owner gives them. You cannot sell any items to him/her, only buy from them. The owner of the merchant sets the price that the merchant sells it for. The merchant also takes a small cut (10%) of any money taken from a sale. You can buy a personal merchant contract from a trader for 10 [[Bank on behalf of Wurm|silver coins]]<player>.''
A '''personal merchant''' is an NPC that can sell items to other players on behalf of the contract-holder. The contract-holder can then return and collect the money made from the merchant's successful sales.
[[Image:Merchant.png|left|thumb|200px|A merchant]]
==Management=={||To manage your personal merchant locate in your inventory [[personal Image:Male merchant contract.jpg|personal right|thumb|Male merchant contract]] and right click->manage. You must, then, name your merchant and select its gender. Now the way the definition for placing is phrased oddly. What it means is that no other creatures may be on the tile you are trying to plant the merchant on, it does not mean that no other creatures can be in the building.If you want to place a merchant on a deed as a non-villager, you need to be on the writ of the building. It is not possible to place a [[Image:Female merchant in a stall on such deed.jpg|-right|To add items to the merchant simply open a trade window and offer the items and the trader will automatically trade. Same for withdrawing items, if the trader has money he will give that to you as well.|-thumb|After placing the Female merchant you can manage it and you will be presented with the following screen. The price modifier will take the ''Get Price'' and multiply it by X number(1.4 by default). '''When dismissing make sure you take all your items out and money before dismissing.'''|-|To change prices you can either locate the item in your inventory then right click->Price->Set Price or you can change it by giving the item to the merchant and then managing the contract. If your merchant is in a very busy place the latter isn't a good idea as it may be bought before you change the price. To be safe simply change the prices through the inventory. Alternatively, begin a Trade session (transfer items to/from the merchant '''beforehand''' if needed) and leave the Trade session open until you have set all your prices.|}]]
==Additional informationContract ==*Items held by You can buy a personal merchant contract from a Merchant can be Examined, by anyone, via trader for 8 [[silver coin]]s. * Merchants trade ownership when the Trade windowcontract is traded. *You can also do Get Price etc in sell or give the Trade windowcontract to another player. This If done on the same server, the merchant does not need to be dismissed - note that all items remaining on the merchant will show you stay on the merchant for the Set Price of new owner once the item, if it was setmerchant contract is traded.*Although If you wish to trade the contract on a Merchant different server, the merchant must not be placed inside a building; otherwise, the contract will not cross the server with you.* If you change [[kingdom]], you will NOT lose the contract, if as long as you dismiss the merchant.** If you fail to dismiss the building they're in rots away they merchant and switch kingdoms, you will not be able to take items off or add new items to it - but you will still be able to trade manage prices.* Placed merchants do not change servers and will remain on the server where placed until you return. == Placing ==* A merchant can be managedplaced either inside a finished [[House (general)|house]] or on a tile that has a [[market stall]]. #Assure that there are no other creatures occupying the tile on which you plan to place the merchant.#Right-click the Personal merchant contract in your inventory and select 'Manage traders'.#Name your merchant, select the gender and click 'Send'.*If the merchant's proposed name you pick is too long, a random name will be picked for you.*You can use If you want to place a merchant on a [[deed]], in a building as a non-villager, you must first have the Trade window correct merchant [[permissions]] set in order to 'lock' successfully place the merchant.* If the building the Merchant while you review prices merchant is in rots away, he will still be able to trade and be managed. == Stocking ==* To add items to the Manage merchant: #Right-click the item in your inventory and click Prices > Set Price. Set the gold, silver, copper and iron price for the item.#Right-click the personal merchant and select '[[Trade]]'.#Drag items from your inventory into the "Your Offer" window. The merchant will drag them down to his "Demand" window. *#Check the "You cannot put items inside containers on accept" checkbox.#The item will be added to a Merchantthe merchant's inventory, at the price you selected. #The container must price in the merchant's inventory will be emptied before listed in silver coins. So if you listed the item for 1 gold, 2 silver, 3 copper and 4 iron, the number in the "price" column of the Merchant merchant's trade screen will accept itbe 102.0304, meaning 102 silver coins, 3 copper coins and 4 iron coins.  === Additional Notes ===* Sealed containers can be placed on merchants.*The inventory limit for a Merchant seems merchant is 50 items.* You can remove items from sale by dragging them from merchant's "Offer" window down to your "Demand" window and checking "You accept". You do not need to pay for them. If the merchant has gained money, you will see the coins in the merchant's "Offer" window.* [[Sleep powder]] price cannot be about 50set, and will always be sold at 3 silver. == Managing ==After placing the merchant, you can manage it by right-55 clicking the personal merchant contract in your inventory and selecting "Manage Traders".*'''Use local price''' means that the merchant will use his local supply when determining price for items?. This is the default. Otherwise the price used will be the standard base value for the item.*Putting large numbers of low-'''Price modifier''' is the value items on a Merchant he will apply to the price; default is hardly worth 1.4 times the effort as "Get Price" amount.*If you have to set specific prices on items, those prices will be used regardless of other settings.*If you see that the amount of money has increased in the price on each one individually"Sold" columns, even if they are you can then go to your merchant to collect the available money. *'''Note that the merchant takes a 10% cut of all identicalsales. '''  === Changing prices ===*The To change prices of the items in stock# Right-click the Personal merchant contract and select "Manage Traders".#Check "Manage Prices" and click "Send". * A window is slightly better than Set Pricewith all the items and their price fields will then appear. Note that in a very busy place, the item may be bought before you change the price. To prevent that, but not muchbegin a Trade session and leave it open to "lock" the merchant until you have set all your prices.  === Dismissing ===*Dismissing merchants (To dismiss a merchant, for instance, to get rid of it, to store them move it somewhere else, or move them around) seems to have no penalty as long as you remove items and money from them firstdesignate a new name to it, check the "Dismiss" box, then click "Send".  :'''NOTE:''' A dismissed tradermerchant's items and money will disappear, so make sure to take them all out beforehand.  ==== Forced dismissing ====* If you don't log in to the same server as the merchant for 3 months (90 days), the merchant may leave or be forced to leave with all the items and coins in his/her inventory.*If the trader merchant has been empty of inventory for 3 months (90 days), it will disband.* If the owner of a merchant is no longer registered in the Wurm system, it will disband.* A disbanded merchant will leave behind a sign stating they have moved on due to poor business, and all items and coins will be returned to the contract owner inside a backpack through the [[mail]] that has an expiry time of 6 months. * If an item doesn't fit in the backpack, the contract owner will receive it separately in the [[mail]].* Mayors can dismiss merchants on their deed if the owner has not logged on in over one month. * If the merchant is wizkilled(an instant kill that GM's and developers can do), he is dismissed, but he can still be placed again as usual. == Notes ==*Selling a merchant contract to another player is not difficultYou can also do "Get Price" in the Trade window. Just dismiss This will show you the merchant and trade set price of the contract to another playeritem, if it was set. Again, there is no penalty as long as you remember to remove * Items held by a Merchant can be Examined by anyone via the money and items before dismissing themTrade window. To Investigate:*"Local Prices?"You can sell low quality items when standing next to a Merchant. No idea what this meansSee [[Sell]] for more information. In * Merchants have the Release Notes for 20040718 same inventory settings as players: if it decays in a player's inventory, it is contrasted with "global prices" and local is supposedly better. But this was before will also decay the major changes implemented same way in the 200509xx release. Cana merchant't find any reference in the forumss inventory. [[Category:MiscEconomy]]
[[Category:Babel/P]]
[[Category:Economy]]
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