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Personal merchant

1,629 bytes added, 22:31, 8 May 2022
m
Emphasizing the cut of sales that merchants take.
''Merchant_<name> is here selling items on behalf of <player>.''
A '''personal merchant''' is an NPC that tries to can sell anything you give him items to other playerson behalf of the contract-holder. Then you The contract-holder can come back then return and collect the moneymade from the merchant's successful sales.
Unlike [[trader]]s, personal merchants will not buy anything, they only sell items that the owner gives them, and the owner sets the prices.
[[Image:MerchantMale merchant.pngjpg|leftright|thumb|200pxMale merchant]][[Image:Female merchant.jpg|right|thumb|A Female merchant]]
== Contract ==
* You can buy a [[personal merchant contract]] from a trader for 10 8 [[silver coin]]s. * Merchants trade ownership when the contract is traded.* You can sell or give the contract to another player. If done on the same server, either before placing the merchant or after dismissing itdoes not need to be dismissed - note that all items remaining on the merchant will stay on the merchant for the new owner once the merchant contract is traded.Merchants * If you wish to trade ownership when the contract is tradedon a different server, the merchant must not be placed; otherwise, the contract will not cross the server with you* If you change [[kingdom]], you will NOT lose the contract, since as long as you dismiss the merchant stays in .** If you fail to dismiss the old kingdommerchant and switch kingdoms, you will not be able to take items off or add new items to it - but you will still be able to manage prices.* Placed merchants do not change servers and will remain on the server where placed until you return.
== Placing ==
Merchant * A merchant can be placed either inside a finished [[House (general)|house]] or on a tile that has a [[market stall]]. Go on the desired tile, and make sure #Assure that there are no other creatures than occupying the tile on which you are on itplan to place the merchant. #Right-click the Personal merchant contract in your inventory and select 'Manage traders'. #Name your merchant, select the gender and click 'Send'. * If the merchant's proposed name is too long, a random name will be picked for you.  * If you want to place a merchant on a [[deed]] , in a building as a non-villager, you need to be on must first have the correct merchant [[writpermissions]] of the building. If set in order to successfully place the merchant option is set on the deed, non-villagers may place personal merchants in market stalls* If the building the merchant is in rots away, he will still be able to trade and be managed.
== Stocking ==
* To add items to the merchant:
To add items to #Right-click the item in your inventory and click Prices > Set Price. Set the merchantgold, silver, rightcopper and iron price for the item.#Right-click him the personal merchant and select '[[Trade]]'. #Drag items from your inventory into the "Your offer -Offer" window, and the . The merchant will drag them down to his "Demand " window. Note that #Check the Prices shown there are his evaluations; if you have set "You accept" checkbox.#The item will be added to the prices manuallymerchant's inventory, at the selling prices price you selected.#The price in the merchant's inventory will be thoselisted in silver coins. (To set the price yourself, right-click So if you listed the item in your inventoryfor 1 gold, select Prices > Set price2 silver, 3 copper and set 4 iron, the number in the desired amount "price" column of Goldthe merchant's trade screen will be 102.0304, Silvermeaning 102 silver coins, Copper 3 copper coins and Iron 4 iron coins you want for the item.) Once finished, check 'You accept'. You cannot put containers with items in them nor items inside containers onto a merchant, the container must be emptied first.
The inventory limit for a merchant seems to be about 50 - 55 items.
=== Additional Notes ===* Sealed containers can be placed on merchants.* The inventory limit for a merchant is 50 items.* You can remove items from sale by dragging them from merchant's "Offer " window down to your "Demand " window and checking '"You accept'". You do not need to pay for them. If the merchant has gained money, he you will see the coins in the merchant's "Offer" window.* [[Sleep powder]] price cannot be set, and will give that to you as wellalways be sold at 3 silver.
== Managing ==
After placing the merchant, you can manage it by right-clicking the personal merchant contract in your inventory and selecting "Manage Traders".
*'''Use local price''' means that the merchant will use his local supply when determining price for items. This is the default. Otherwise the price used will be the standard base value for the item.
*'''Price modifier''' is the value he will apply to the price; default is 1.4 times the "Get Price" amount.
*If you set specific prices on items, those prices will be used regardless of other settings.
*If you see that the amount of money has increased in the "Sold" columns, you can then go to your merchant to collect the available money.
*'''Note that the merchant takes a 10% cut of all sales.'''
After placing === Changing prices ===* To change prices of the merchant, you can manage it by rightitems in stock# Right-clicking click the Personal merchant contract in your inventory and selecting 'select "Manage traders'Traders".#Check "Manage Prices" and click "Send".
'''Use local price''' means that * A window with all the merchant will use his local supply when determining price for items. This is the default. Otherwise the and their price used fields will be the standard base value for then appear. Note that in a very busy place, the item.'''Price modifier''' is the value he will apply to may be bought before you change the price; default is 1.4 times To prevent that, begin a Trade session and leave it open to "lock" the Get Price.If merchant until you have set specific all your prices on items, those prices will be used regardless of these settings.
If you see that the amount of money has increased in the ''Sold'' columns, remember to go to your merchant to collect the money. Note that merchant takes a 10% cut of the sales.  === Changing Prices Dismissing ===* To change prices dismiss a merchant, for instance, to get rid of the items in stockit, to move it somewhere else, check '''Manage prices''' and click 'Send'. A window with all the items and their price fields comes up. Note that in or to designate a very busy placenew name to it, check the item may be bought before you change the price. To prevent that"Dismiss" box, begin a Trade session and leave it open to then click "lockSend" the merchant until you have set all your prices.
=== Dismissing ===To dismiss a merchant, for instance to move it somewhere else, check the '':'Dismiss''NOTE:' box and click 'Send'. A dismissed merchant's items and money will disappear, so make sure to take them all out beforehand.
==== Forced Dismissing dismissing ====* If you don't log in to the same server as the merchant has not sold anything for over 28 3 months (90 days, he may disband, leaving just a sign behind.* If you are away for several months), the merchant may leave or be forced to leave with all the items and coins in his /her inventory. * If the merchant has been empty of inventory for 3 months (90 days), it will disband.* If the owner of a merchant is no longer registered in the Wurm system, it will disband.* A disbanded merchant will leave behind a sign stating they have moved on due to poor business, and all items and coins will be returned to the contract owner inside a backpack through the [[mail]] that has an expiry time of 6 months. * If an item doesn't fit in the backpack, the contract owner will receive it separately in the [[mail]]. * Mayors can dismiss merchants for long gone villagerson their deed if the owner has not logged on in over one month. * If the merchant is wizkilled(an instant kill that GM's and developers can do), he is dismissed, but he can still be placed again as usual.
== Notes ==
* You can also do "Get Price etc " in the Trade window. This will show you the Set Price set price of the item, if it was set. * Items held by a Merchant can be Examined, by anyone, via the Trade window. * Putting large numbers of You can sell low-value quality items on when standing next to a Merchant is hardly worth . See [[Sell]] for more information.* Merchants have the effortsame inventory settings as players: if it decays in a player's inventory, as you have to set it will also decay the price on each one individually, even if they are all identicalsame way in a merchant's inventory.
[[Category:Economy]]
[[Category:Babel/P]]
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