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Personal merchant

612 bytes added, 22:31, 8 May 2022
m
Emphasizing the cut of sales that merchants take.
''Merchant_<name> is here selling items on behalf of <player>.''
A '''personal merchant''' is an NPC that tries to can sell anything you give him items to other playerson behalf of the contract-holder. Then you The contract-holder can come back then return and collect the moneymade from the merchant's successful sales.
Unlike [[trader]]s, personal merchants will not buy anything, they only sell items that the owner gives them, and the owner sets the prices.
[[Image:Male merchant.jpg|leftright|thumb|Male merchant]][[Image:Female merchant.jpg|leftright|thumb|Female merchant]]
== Contract ==
* You can buy a [[personal merchant contract]] from a trader for 10 8 [[silver coin]]s. 25% of this purchase price will remain on the trader you bought from* Merchants trade ownership when the contract is traded.* You can sell or give the contract to another player. If done on the same server, the merchant does not need to be dismissed - note that all items remaining in on the merchant will stay in on the merchant for the new owner once the merchant contract is traded.* If you wish to trade the contract on a different server, the merchant must not be placed; otherwise, the contract will not cross the server with you. * If you change [[kingdom]], you will NOT lose the contract anymore, as long as you dismiss the merchant. This has been confirmed by Rudie, Garfunkal, and Longshanks(Hexd). ** If you fail to dismiss the merchant and switch kingdoms, you will not be able to take items off or add new items too to it - but you will still be able to manage prices (Per Rudie)* Placed contracts merchants do not change servers and will remain on the server where the merchant was placed until you return to it. Contracts which are not for placed merchants will transfer servers within the same [[servers|server cluster]].
== Placing ==
Merchant * A merchant can be placed either inside a finished [[House (general)|house]] or on a tile that has a [[market stall]]. Go on the desired tile, and make sure #Assure that there are no other creatures than occupying the tile on which you are on itplan to place the merchant. #Right-click the Personal merchant contract in your inventory and select 'Manage traders'. #Name your merchant, select the gender and click 'Send'. * If the merchant's proposed name is too long, a random name will be picked for you.  * If you want to place a merchant on a [[deed]] , in a building as a non-villager, you need to be on must first have the correct merchant [[writpermissions]] of the building. If set in order to successfully place the merchant option is set on the deed, non-villagers may place personal merchants in market stalls* If the building the merchant is in rots away, he will still be able to trade and be managed.
== Stocking ==
* To add items to the merchant:
To add items to #Right-click the item in your inventory and click Prices > Set Price. Set the merchantgold, silver, rightcopper and iron price for the item.#Right-click him the personal merchant and select '[[Trade]]'. #Drag items from your inventory into the "Your offer -Offer" window, and the . The merchant will drag them down to his "Demand " window. Note that #Check the Prices shown there are his evaluations; if you have set "You accept" checkbox.#The item will be added to the prices manuallymerchant's inventory, at the selling prices price you selected.#The price in the merchant's inventory will be thoselisted in silver coins. (To set the price yourself, right-click So if you listed the item in your inventoryfor 1 gold, select Prices > Set price2 silver, 3 copper and set 4 iron, the number in the desired amount "price" column of Goldthe merchant's trade screen will be 102.0304, Silvermeaning 102 silver coins, Copper 3 copper coins and Iron 4 iron coins you want for the item.) Once finished, check 'You accept'. You cannot put containers with items in them nor items inside containers onto a merchant, the container must be emptied first.
The inventory limit for a merchant seems to be about 50 - 55 items.
 
You can remove items from sale by dragging them from merchant's Offer window down to your Demand window and checking 'You accept'. You do not need to pay for them. If the merchant has gained money, he will give that to you as well.
=== Additional Notes ===
* Sealed containers can be placed on merchants.
* The inventory limit for a merchant is 50 items.
* You can remove items from sale by dragging them from merchant's "Offer" window down to your "Demand" window and checking "You accept". You do not need to pay for them. If the merchant has gained money, you will see the coins in the merchant's "Offer" window.
* [[Sleep powder]] price cannot be set, and will always be sold at 3 silver.
== Managing ==
After placing the merchant, you can manage it by right-clicking the personal merchant contract in your inventory and selecting "Manage Traders".
*'''Use local price''' means that the merchant will use his local supply when determining price for items. This is the default. Otherwise the price used will be the standard base value for the item.
*'''Price modifier''' is the value he will apply to the price; default is 1.4 times the "Get Price" amount.
*If you set specific prices on items, those prices will be used regardless of other settings.
*If you see that the amount of money has increased in the "Sold" columns, you can then go to your merchant to collect the available money.
*'''Note that the merchant takes a 10% cut of all sales.'''
After placing === Changing prices ===* To change prices of the merchant, you can manage it by rightitems in stock# Right-clicking click the Personal merchant contract in your inventory and selecting 'select "Manage traders'Traders".#Check "Manage Prices" and click "Send".
'''Use local price''' means that * A window with all the merchant will use his local supply when determining price for items. This is the default. Otherwise the and their price used fields will be the standard base value for then appear. Note that in a very busy place, the item.'''Price modifier''' is the value he will apply to may be bought before you change the price; default is 1.4 times To prevent that, begin a Trade session and leave it open to "lock" the Get Price.If merchant until you have set specific all your prices on items, those prices will be used regardless of these settings.
If you see that the amount === Dismissing ===* To dismiss a merchant, for instance, to get rid of money has increased in the ''Sold'' columnsit, remember to go move it somewhere else, or to your merchant designate a new name to collect it, check the money. Note that merchant takes a 10% cut of the sales"Dismiss" box, then click "Send".
=== Changing Prices ===To change prices of the items in stock, check '''Manage prices':'' and click 'SendNOTE:'. A window with all the items and their price fields comes up. Note that in a very busy place, the item may be bought before you change the price. To prevent that, begin a Trade session and leave it open to "lock" the merchant until you have set all your prices.  === Dismissing ===To dismiss a merchant, for instance to move it somewhere else, check the '''Dismiss''' box and click 'Send'. A dismissed merchant's items and money will disappear, so make sure to take them all out beforehand.
==== Forced Dismissing dismissing ====* If you are away don't log in to the same server as the merchant for several 3 months(90 days), the merchant may leave or be forced to leave with all the items and coins in his /her inventory. * If the merchant has been empty of inventoryfor 3 months (90 days), it will disband.* If the owner of a merchant is no longer registered in the Wurm system, it will disband.* A disbanded merchant will leave behind a sign stating they have moved on due to poor business, and all items and coins will be returned to the contract owner inside a backpack through the [[mail]] that has an expiry time of 6 months. * If an item doesn't fit in the backpack, the contract owner will receive it separately in the [[mail]].
* Mayors can dismiss merchants on their deed if the owner has not logged on in over one month.
* If the merchant is wizkilled (an instant kill that GM's and developers can do), he is dismissed, but he can still be placed again as usual.
== Notes ==
* You can also do "Get Price etc " in the Trade window. This will show you the Set Price set price of the item, if it was set. * Items held by a Merchant can be Examined, by anyone, via the Trade window. * Putting large numbers of low-value items on a Merchant is hardly worth the effort, as you have to set the price on each one individually, even if they are all identical. * You can now sell low quality items when standing next to a Merchant. See [[Sell]] for more information.* Merchants have the same inventory settings as players: if it decays in a player's inventory, it will also decay the same way in a merchant's inventory.
[[Category:Economy]]
[[Category:Babel/P]]
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